completed basic game flow

This commit is contained in:
jhalitaksoy 2021-06-29 03:29:46 +03:00
parent 7421579fe6
commit 9946ca62d8
3 changed files with 194 additions and 22 deletions

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@ -1,35 +1,89 @@
import * as React from 'react'; import * as React from 'react';
import { FunctionComponent, useState } from 'react'; import { FunctionComponent, useState } from 'react';
import {context} from './context' import BoardView from './components/BoardView';
import { context } from './context'
import { Board, GameMove, Hole, Store } from './mancala';
import { Game } from './mancala';
import { decodeText, encodeText } from './rtmt/byte_util';
import { Bytes } from './rtmt/rtmt';
import { RTMTWS } from './rtmt/rtmt_websocket'; import { RTMTWS } from './rtmt/rtmt_websocket';
import { channel_game_move, channel_leave_game, channel_on_game_update } from './channel_names';
const Home:FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => { const testBoard = (): Board => {
const [clicks, setClicks] = useState(initial); const board = new Board(
[new Hole(0), new Hole(4), new Hole(4), new Hole(3), new Hole(2), new Hole(1)],
[new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(10)],
new Store(0), new Store(0))
return board
}
React.useEffect(()=>{ const testGame = new Game("0", "1", testBoard(), "player2")
const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
const [userKey, setUserKey] = useState(undefined);
const rtmtws = context.rtmt as RTMTWS const [game, setGame] = useState<Game>(undefined)
if(rtmtws){
rtmtws.initWebSocket(onConnectionDone)
}else{
console.log("context.rtmt is not RTMTWS");
}
})
const onConnectionDone = ()=>{ React.useEffect(() => {
context.rtmt.sendMessage("new_game", "") context.userKeyStore.getUserKey((userKey: string) => {
context.rtmt.listenMessage("new_game", (message)=>{ setUserKey(userKey)
console.log("new message"); const rtmtws = context.rtmt as RTMTWS
if (rtmtws) {
rtmtws.initWebSocket(userKey, onConnectionDone)
} else {
console.log("context.rtmt is not RTMTWS");
}
})
context.rtmt.listenMessage(channel_on_game_update, (message: Bytes) => {
const newGame: Game = JSON.parse(decodeText(message))
console.log("on game update");
console.log(newGame);
setGame(new Game(newGame.player1, newGame.player2, newGame.board, newGame.turn))
})
context.rtmt.listenMessage(channel_on_game_update, (message: Bytes) => {
const newGame: Game = JSON.parse(decodeText(message))
console.log("on game update");
console.log(newGame);
setGame(new Game(newGame.player1, newGame.player2, newGame.board, newGame.turn))
})
}, [])
const onConnectionDone = () => {
}
const newGameClick = () => {
context.rtmt.sendMessage("new_game", new Uint8Array())
context.rtmt.listenMessage("on_game_start", (message) => {
const newGame: Game = JSON.parse(decodeText(message))
console.log("on_game_start");
console.log(newGame);
setGame(new Game(newGame.player1, newGame.player2, newGame.board, newGame.turn))
}) })
} }
return <> const leaveGame = () => {
<p>Clicks: {clicks}</p> context.rtmt.sendMessage(channel_leave_game, new Uint8Array())
<button onClick={() => setClicks(clicks+1)}>+</button> }
<button onClick={() => setClicks(clicks-1)}>-</button>
</> const onHoleSelect = (index: number, hole: Hole) => {
const gameMove: GameMove = { index: index }
context.rtmt.sendMessage(channel_game_move, encodeText(JSON.stringify(gameMove)))
}
return <div style={{
display: "flex",
flexDirection: "column",
alignItems: "center"
}}>
<h2>Mancala</h2>
{!game && <button onClick={newGameClick}>New Game</button>}
{game && <button onClick={leaveGame}>Leave</button>}
{game && <BoardView userKey={userKey} game={game} onHoleSelect={onHoleSelect} />}
{game && <h5>{game.checkGameTurn(userKey) ? "Your Turn" : "Opponent Turn"}</h5>}
</div>
} }
export default Home export default Home

6
src/channel_names.ts Normal file
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export const channel_new_game = "new_game"
export const channel_on_game_start = "on_game_start"
export const channel_game_move = "game_move"
export const channel_on_game_update = "on_game_update"
export const channel_leave_game = "leave_game"
export const channel_on_game_end = "on_game_end"

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import * as React from 'react';
import { FunctionComponent, useState } from 'react';
import { Hole, Store, Game } from '../mancala';
const BallView: FunctionComponent = () => {
return (<div style={{
background: "yellow",
margin: "1px",
width: "20px",
height: "20px",
borderRadius: "50px"
}} >
</div>)
}
function range(size: number) {
var ans = [];
for (let i = 0; i < size; i++) {
ans.push(i);
}
return ans;
}
const HoleView: FunctionComponent<{ hole: Hole, color: string, onClick: () => void }> = ({ hole, color, onClick }) => {
const balls = [...range(hole.ballCount)].map((i) => <BallView />)
return (<div
onClick={onClick}
style={{
background: color,
margin: "5px",
padding: "5px",
borderRadius: "100px",
display: 'flex',
alignItems: 'center',
alignContent: 'center',
justifyContent: 'center',
justifyItems: 'center',
flexWrap: "wrap",
}} >
{balls}
</div>)
}
const StoreView: FunctionComponent<
{ store: Store, color: string, gridColumn: string, gridRow: string }> = ({ store, color, gridColumn, gridRow }) => {
const balls = [...range(store.ballCount)].map((i) => <BallView />)
return (<div style={{
gridColumn: gridColumn,
gridRow: gridRow,
background: color,
margin: "1px",
borderRadius: "100px",
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
alignContent : 'center',
flexWrap: "wrap",
}} >
{balls}
</div>)
}
const BoardView: FunctionComponent<{ game?: Game, userKey: string, onHoleSelect: (index: number, hole: Hole) => void }> = ({
game, userKey, onHoleSelect }) => {
const player1Holes = game?.board.player1Holes.map((hole) => (
<HoleView hole={hole} color="red" onClick={() => {
if (game.turn == "player1") onHoleSelect(game.board.player1Holes.indexOf(hole), hole)
}} />
))
const player2Holes = game!!.board.player2Holes.map((hole) => (
<HoleView hole={hole} color="blue" onClick={() => {
if (game.turn == "player2") onHoleSelect(game.board.player2Holes.indexOf(hole), hole)
}} />
))
return (
<div style={{
margin: '10px',
padding: '10px',
display: 'grid',
gridTemplateColumns: 'repeat(8, 150px)',
gridTemplateRows: '150px 150px',
border: "2px solid black",
borderRadius: "30px",
}}>
{
game.getPlayerNameByKey(userKey) == "player2" ? (
<>
<StoreView store={game!!.board.player1Store} color="red" gridColumn="1 / 2" gridRow="1 / 3" />
<StoreView store={game!!.board.player2Store} color="blue" gridColumn="8 / 9" gridRow="1 / 3" />
{player1Holes.reverse()}
{player2Holes}
</>
) : (
<>
<StoreView store={game!!.board.player2Store} color="red" gridColumn="1 / 2" gridRow="1 / 3" />
<StoreView store={game!!.board.player1Store} color="blue" gridColumn="8 / 9" gridRow="1 / 3" />
{player2Holes.reverse()}
{player1Holes}
</>
)
}
</div>
)
}
export default BoardView