fix game rule issues
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@ -5,6 +5,7 @@ export class GRLastStoneInBank implements GameRule {
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onGameMoveStart(game: MancalaGame, index: number): void {}
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onGameMove(game: MancalaGame, index: number): void {}
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onGameMoveEnd(game: MancalaGame, index: number): void {
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index = game.board.getPitIndexCircularly(index);
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const pitType = game.board.getPitTypeByIndex(index);
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if (
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(pitType === 'player1Bank' && game.isTurnPlayer1()) ||
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@ -5,30 +5,31 @@ export class GRLastStoneInEmptyPit implements GameRule {
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onGameMoveStart(game: MancalaGame, index: number): void {}
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onGameMove(game: MancalaGame, index: number): void {}
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onGameMoveEnd(game: MancalaGame, index: number): void {
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index = game.board.getPitIndexCircularly(index);
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const pit = game.board.pits[index];
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const pitType = game.board.getPitTypeByIndex(index);
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if (pit.stoneCount === 1) {
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if (pitType === 'player1Pit' && game.isTurnPlayer1()) {
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const oppositePit =
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game.board.pits[this.getOppositePitIndex(game, index)];
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const player1BankIndex = game.board.pits[game.board.player1BankIndex()];
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player1BankIndex.stoneCount += 1 + oppositePit.stoneCount;
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oppositePit.stoneCount = 0;
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pit.stoneCount = 0;
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game.board.pits[game.board.getOppositePitIndex(index)];
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if (oppositePit.stoneCount > 0) {
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const player1BankIndex =
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game.board.pits[game.board.player1BankIndex()];
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player1BankIndex.stoneCount += 1 + oppositePit.stoneCount;
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oppositePit.stoneCount = 0;
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pit.stoneCount = 0;
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}
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} else if (pitType === 'player2Pit' && game.isTurnPlayer2()) {
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const oppositePit =
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game.board.pits[this.getOppositePitIndex(game, index)];
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const player2BankIndex = game.board.pits[game.board.player2BankIndex()];
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player2BankIndex.stoneCount += 1 + oppositePit.stoneCount;
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oppositePit.stoneCount = 0;
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pit.stoneCount = 0;
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game.board.pits[game.board.getOppositePitIndex(index)];
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if (oppositePit.stoneCount > 0) {
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const player2BankIndex =
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game.board.pits[game.board.player2BankIndex()];
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player2BankIndex.stoneCount += 1 + oppositePit.stoneCount;
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oppositePit.stoneCount = 0;
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pit.stoneCount = 0;
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}
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}
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}
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}
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getOppositePitIndex(game: MancalaGame, index: number) {
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return game.board.getPitIndexCircularly(
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index + game.board.totalPitCount() / 2
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);
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}
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}
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