add leave game dialog
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@ -21,8 +21,8 @@ export type Texts = {
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YouLeftTheGame: string,
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UserLeftTheGame: string,
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SearchingOpponent: string,
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PleaseWait : string,
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GameDraw : string,
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PleaseWait: string,
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GameDraw: string,
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Anonymous: string,
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GameNotFound: string,
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Loading: string,
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@ -32,6 +32,9 @@ export type Texts = {
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UCanOnlyPlayYourOwnPits: string,
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UMustWaitUntilCurrentMoveComplete: string,
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UCanNotPlayEmptyPit: string,
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AreYouSureToLeaveGame: string,
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Yes: string,
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Cancel: string,
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}
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export const EnUs: Texts = {
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@ -56,8 +59,8 @@ export const EnUs: Texts = {
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YouLeftTheGame: "You Left The Game",
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UserLeftTheGame: "Left The Game",
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SearchingOpponent: "Searching Opponent",
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PleaseWait : "Please Wait",
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GameDraw : "Draw",
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PleaseWait: "Please Wait",
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GameDraw: "Draw",
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Anonymous: "Anonymous",
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GameNotFound: "Game Not Found",
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Loading: "Loading",
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@ -67,7 +70,9 @@ export const EnUs: Texts = {
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UCanOnlyPlayYourOwnPits: "You can only play your own pits",
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UMustWaitUntilCurrentMoveComplete: "You must wait until the current move is complete",
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UCanNotPlayEmptyPit: "You can not play empty pit",
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AreYouSureToLeaveGame: "Are you sure to leave game?",
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Yes: "Yes",
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Cancel: "Cancel",
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}
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export const TrTr: Texts = {
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@ -93,7 +98,7 @@ export const TrTr: Texts = {
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UserLeftTheGame: "Oyundan Ayrıldı",
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SearchingOpponent: "Rakip Aranıyor",
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PleaseWait: "Lütfen Bekleyin",
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GameDraw : "Berabere",
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GameDraw: "Berabere",
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Anonymous: "Anonim",
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GameNotFound: "Oyun Bulunamadı",
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Loading: "Yükleniyor",
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@ -103,4 +108,7 @@ export const TrTr: Texts = {
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UCanOnlyPlayYourOwnPits: "Sadece sana ait olan kuyular ile oynayabilirsin",
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UMustWaitUntilCurrentMoveComplete: "Devam eden haraketin bitmesini beklemelisin",
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UCanNotPlayEmptyPit: "Boş kuyu ile oynayamazsın",
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AreYouSureToLeaveGame: "Oyundan ayrılmak istediğine emin misin?",
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Yes: "Evet",
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Cancel: "İptal"
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}
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@ -29,6 +29,7 @@ import BoardViewModel from '../viewmodel/BoardViewModel';
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import Center from '../components/Center';
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import { Game, GameUsersConnectionInfo } from '../models/Game';
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import notyf from '../util/Notyf';
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import swal from 'sweetalert';
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const GamePage: FunctionComponent<{
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context: Context,
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@ -138,7 +139,17 @@ const GamePage: FunctionComponent<{
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const checkHasAnOngoingAction = () => hasOngoingAction;
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const onLeaveGameClick = () => {
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context.rtmt.sendMessage(channel_leave_game, {});
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swal({
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title: context.texts.AreYouSureToLeaveGame,
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icon: "warning",
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buttons: [context.texts.Yes, context.texts.Cancel],
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dangerMode: true,
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})
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.then((cancel) => {
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if (!cancel) {
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context.rtmt.sendMessage(channel_leave_game, {});
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}
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});
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};
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const onNewGameClick = () => {
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@ -149,7 +160,7 @@ const GamePage: FunctionComponent<{
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if (!game || isSpectator || !userKey) {
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return;
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}
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if(game.mancalaGame.getPlayerIdByIndex(index) !== userKey) {
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if (game.mancalaGame.getPlayerIdByIndex(index) !== userKey) {
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notyf.error(context.texts.UCanOnlyPlayYourOwnPits);
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return;
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}
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