update tests

This commit is contained in:
Halit Aksoy 2022-05-04 15:04:59 +03:00
parent fc558e20cc
commit 5c16a271e6
3 changed files with 109 additions and 52 deletions

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@ -89,4 +89,20 @@ describe('Board Test', () => {
5, 5, 5, 5, 5, 2, 1, 5, 5, 5, 5, 5, 5, 1
]);
});
test('test getOppositePitIndex', () => {
const board = new Board(6, 4);
expect(board.getOppositePitIndex(0)).toBe(12);
expect(board.getOppositePitIndex(1)).toBe(11);
expect(board.getOppositePitIndex(2)).toBe(10);
expect(board.getOppositePitIndex(3)).toBe(9);
expect(board.getOppositePitIndex(4)).toBe(8);
expect(board.getOppositePitIndex(5)).toBe(7);
expect(board.getOppositePitIndex(7)).toBe(5);
expect(board.getOppositePitIndex(8)).toBe(4);
expect(board.getOppositePitIndex(9)).toBe(3);
expect(board.getOppositePitIndex(10)).toBe(2);
expect(board.getOppositePitIndex(11)).toBe(1);
expect(board.getOppositePitIndex(12)).toBe(0);
});
});

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@ -1,74 +1,75 @@
import { GRClearBoardAtEnd } from '../src/common/game_rules/GRClearBoardAtEnd';
import { GRLastStoneInBank } from '../src/common/game_rules/GRLastStoneInBank';
import { GRLastStoneInEmptyPit } from '../src/common/game_rules/GRLastStoneInEmptyPit';
import { Board } from '../src/core/Board';
import { MancalaGame } from '../src/core/MancalaGame';
import { Player } from '../src/core/Player';
function createGame(): MancalaGame {
const board = new Board(6, 4);
const player1 = new Player('0', 'player1');
const player2 = new Player('1', 'player2');
const game = new MancalaGame(board, player1, player2, player1.id, [
const player1Id = '0';
const player2Id = '1';
const game = new MancalaGame(board, player1Id, player2Id, player1Id, [
new GRLastStoneInEmptyPit(),
new GRLastStoneInBank()
new GRLastStoneInBank(),
new GRClearBoardAtEnd()
]);
return game;
}
describe('Game Test', () => {
test('test getPlayerByIndex', () => {
test('test getPlayerIdByIndex', () => {
const game = createGame();
const player1 = new Player('0', 'player1');
const player2 = new Player('1', 'player2');
expect(game.getPlayerByIndex(0)).toStrictEqual(player1);
expect(game.getPlayerByIndex(1)).toStrictEqual(player1);
expect(game.getPlayerByIndex(2)).toStrictEqual(player1);
expect(game.getPlayerByIndex(3)).toStrictEqual(player1);
expect(game.getPlayerByIndex(4)).toStrictEqual(player1);
expect(game.getPlayerByIndex(5)).toStrictEqual(player1);
expect(game.getPlayerByIndex(6)).toStrictEqual(player1);
expect(game.getPlayerByIndex(7)).toStrictEqual(player2);
expect(game.getPlayerByIndex(8)).toStrictEqual(player2);
expect(game.getPlayerByIndex(9)).toStrictEqual(player2);
expect(game.getPlayerByIndex(10)).toStrictEqual(player2);
expect(game.getPlayerByIndex(11)).toStrictEqual(player2);
expect(game.getPlayerByIndex(12)).toStrictEqual(player2);
expect(game.getPlayerByIndex(13)).toStrictEqual(player2);
const player1Id = '0';
const player2Id = '1';
expect(game.getPlayerIdByIndex(0)).toStrictEqual(player1Id);
expect(game.getPlayerIdByIndex(1)).toStrictEqual(player1Id);
expect(game.getPlayerIdByIndex(2)).toStrictEqual(player1Id);
expect(game.getPlayerIdByIndex(3)).toStrictEqual(player1Id);
expect(game.getPlayerIdByIndex(4)).toStrictEqual(player1Id);
expect(game.getPlayerIdByIndex(5)).toStrictEqual(player1Id);
expect(game.getPlayerIdByIndex(6)).toStrictEqual(player1Id);
expect(game.getPlayerIdByIndex(7)).toStrictEqual(player2Id);
expect(game.getPlayerIdByIndex(8)).toStrictEqual(player2Id);
expect(game.getPlayerIdByIndex(9)).toStrictEqual(player2Id);
expect(game.getPlayerIdByIndex(10)).toStrictEqual(player2Id);
expect(game.getPlayerIdByIndex(11)).toStrictEqual(player2Id);
expect(game.getPlayerIdByIndex(12)).toStrictEqual(player2Id);
expect(game.getPlayerIdByIndex(13)).toStrictEqual(player2Id);
});
test('test canPlayerMove', () => {
const game = createGame();
const player1 = new Player('0', 'player1');
const player2 = new Player('1', 'player2');
expect(game.canPlayerMove(player1, 0)).toBe(true);
expect(game.canPlayerMove(player1, 1)).toBe(true);
expect(game.canPlayerMove(player1, 2)).toBe(true);
expect(game.canPlayerMove(player1, 3)).toBe(true);
expect(game.canPlayerMove(player1, 4)).toBe(true);
expect(game.canPlayerMove(player1, 5)).toBe(true);
expect(game.canPlayerMove(player1, 6)).toBe(false);
expect(game.canPlayerMove(player2, 0)).toBe(false);
const player1Id = '0';
const player2Id = '1';
expect(game.canPlayerMove(player1Id, 0)).toBe(true);
expect(game.canPlayerMove(player1Id, 1)).toBe(true);
expect(game.canPlayerMove(player1Id, 2)).toBe(true);
expect(game.canPlayerMove(player1Id, 3)).toBe(true);
expect(game.canPlayerMove(player1Id, 4)).toBe(true);
expect(game.canPlayerMove(player1Id, 5)).toBe(true);
expect(game.canPlayerMove(player1Id, 6)).toBe(false);
expect(game.canPlayerMove(player2Id, 0)).toBe(false);
});
test('test moveByPlayerPit', () => {
const game = createGame();
const player1 = new Player('0', 'player1');
const player2 = new Player('1', 'player2');
const player1Id = '0';
const player2Id = '1';
expect(game.state).toBe('initial');
expect(game.turnPlayerId).toBe(player1.id);
expect(game.turnPlayerId).toBe(player1Id);
game.moveByPlayerPit(player1, 0);
game.moveByPlayerPit(player1Id, 0);
expect(game.state).toBe('playing');
expect(game.turnPlayerId).toBe(player2.id);
expect(game.turnPlayerId).toBe(player2Id);
game.moveByPlayerPit(player2, 0);
game.moveByPlayerPit(player2Id, 0);
expect(game.state).toBe('playing');
expect(game.turnPlayerId).toBe(player1.id);
expect(game.turnPlayerId).toBe(player1Id);
});
test('test game end test', () => {
const game = createGame();
const player1 = new Player('0', 'player1');
const player2 = new Player('1', 'player2');
const player1Id = '0';
const player2Id = '1';
expect(game.state).toBe('initial');
game.board.pits[0].stoneCount = 0;
game.board.pits[1].stoneCount = 0;
@ -76,34 +77,34 @@ describe('Game Test', () => {
game.board.pits[3].stoneCount = 0;
game.board.pits[4].stoneCount = 0;
game.board.pits[5].stoneCount = 1;
game.moveByPlayerPit(player1, 5);
game.moveByPlayerPit(player1Id, 5);
expect(game.state).toBe('ended');
});
test('test last stone in bank', () => {
const game = createGame();
const player1 = new Player('0', 'player1');
const player2 = new Player('1', 'player2');
const player1Id = '0';
const player2Id = '1';
expect(game.state).toBe('initial');
expect(game.turnPlayerId).toBe(player1.id);
expect(game.turnPlayerId).toBe(player1Id);
game.moveByPlayerPit(player1, 3);
game.moveByPlayerPit(player1Id, 3);
expect(game.state).toBe('playing');
expect(game.turnPlayerId).toBe(player1.id);
expect(game.turnPlayerId).toBe(player1Id);
});
test('test empty pit 1', () => {
const game = createGame();
const player1 = new Player('0', 'player1');
const player2 = new Player('1', 'player2');
const player1Id = '0';
const player2Id = '1';
expect(game.state).toBe('initial');
game.board.pits[0].stoneCount = 1;
game.board.pits[1].stoneCount = 0;
game.moveByPlayerPit(player1, 0);
game.moveByPlayerPit(player1Id, 0);
expect(game.state).toBe('playing');
expect(game.turnPlayerId).toBe(player2.id);
expect(game.turnPlayerId).toBe(player2Id);
expect(game.board.getStoneArray()).toStrictEqual([
0, 0, 4, 4, 4, 4, 5, 4, 0, 4, 4, 4, 4, 0
0, 0, 4, 4, 4, 4, 5, 4, 4, 4, 4, 0, 4, 0
]);
});
});

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@ -0,0 +1,40 @@
import { GRLastStoneInBank } from '../../src/common/game_rules/GRLastStoneInBank';
import { GRLastStoneInEmptyPit } from '../../src/common/game_rules/GRLastStoneInEmptyPit';
import { GRClearBoardAtEnd } from '../../src/common/game_rules/GRClearBoardAtEnd';
import { Board } from '../../src/core/Board';
import { MancalaGame } from '../../src/core/MancalaGame';
function createGame(): MancalaGame {
const board = new Board(6, 4);
const player1Id = '0';
const player2Id = '1';
const game = new MancalaGame(board, player1Id, player2Id, player1Id, [
new GRLastStoneInEmptyPit(),
new GRLastStoneInBank(),
new GRClearBoardAtEnd()
]);
return game;
}
describe('GRClearBoardAtEnd Test', () => {
test('test GRClearBoardAtEnd 1', () => {
const game = createGame();
game.board.fillPlayer1Pits(0);
game.board.fillPlayer2Pits(0);
game.board.player1Pits[5].stoneCount = 1;
game.board.player2Pits[5].stoneCount = 1;
game.moveByPlayerPit('0', 5);
expect(game.board.player1Bank.stoneCount).toBe(2);
expect(game.board.player2Bank.stoneCount).toBe(0);
expect(
game.board.player1Pits
.map((pit) => pit.stoneCount)
.reduce((sum, stoneCount) => sum + stoneCount, 0)
).toBe(0);
expect(
game.board.player2Pits
.map((pit) => pit.stoneCount)
.reduce((sum, stoneCount) => sum + stoneCount, 0)
).toBe(0);
});
});