Merge pull request #1 from jhalitaksoy/feature/use-mancala-js
Feature/use mancala js
This commit is contained in:
commit
5bc2159342
12084
package-lock.json
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12084
package-lock.json
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@ -14,6 +14,7 @@
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"author": "",
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"license": "ISC",
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"dependencies": {
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"mancala.js": "^0.0.1",
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"react": "^17.0.2",
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"react-dom": "^17.0.2"
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},
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49
src/Home.tsx
49
src/Home.tsx
@ -2,24 +2,12 @@ import * as React from 'react';
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import { FunctionComponent, useState } from 'react';
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import BoardView from './components/BoardView';
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import { context } from './context'
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import { Board, GameMove, Hole, Store } from './mancala';
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import { Game } from './mancala';
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import { decodeText, encodeText } from './rtmt/byte_util';
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import { Bytes } from './rtmt/rtmt';
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import { RTMTWS } from './rtmt/rtmt_websocket';
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import { channel_game_move, channel_leave_game, channel_on_game_update, channel_on_game_user_leave } from './channel_names';
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import Button from './components/Button';
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import InfoPanel from './components/InfoPanel';
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const testBoard = (): Board => {
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const board = new Board(
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[new Hole(0), new Hole(4), new Hole(4), new Hole(3), new Hole(2), new Hole(1)],
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[new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(10)],
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new Store(0), new Store(0))
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return board
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}
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const testGame = new Game("0", "1", testBoard(), "player2", "playing")
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import { CommonMancalaGame, MancalaGame, Pit } from 'mancala.js'
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import { GameMove } from './models/GameMove';
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type ConnectionState = "connecting" | "error" | "connected" | "reconnecting"
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@ -30,7 +18,7 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
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const [searchingOpponent, setSearchingOpponent] = useState<boolean>(false)
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const [game, setGame] = useState<Game>(undefined)
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const [game, setGame] = useState<CommonMancalaGame>(undefined)
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const [crashMessage, setCrashMessage] = useState<string>(undefined)
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@ -56,45 +44,32 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
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if (rtmtws) {
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rtmtws.initWebSocket(userKey, onConnectionDone, onConnectionLost, onConnectionError)
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} else {
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console.log("context.rtmt is not RTMTWS");
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console.error("context.rtmt is not RTMTWS");
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}
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})
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}
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const listenMessages = () => {
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context.rtmt.listenMessage(channel_on_game_update, (message: Object) => {
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const newGame: Game = message as Game;
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console.log("on game update");
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console.log(newGame);
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setGame(new Game(newGame.player1, newGame.player2, newGame.board, newGame.turn, newGame.state))
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})
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context.rtmt.listenMessage(channel_on_game_update, (message: Object) => {
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const newGame: Game = message as Game;
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console.log("on game update");
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console.log(newGame);
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setGame(new Game(newGame.player1, newGame.player2, newGame.board, newGame.turn, newGame.state))
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const newGame: CommonMancalaGame = message as CommonMancalaGame;
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setGame(MancalaGame.createFromMancalaGame(newGame))
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})
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context.rtmt.listenMessage("on_game_start", (message: Object) => {
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const newGame: Game = message as Game;
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console.log("on_game_start");
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console.log(newGame);
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const newGame: CommonMancalaGame = message as CommonMancalaGame;
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setSearchingOpponent(false)
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setGame(new Game(newGame.player1, newGame.player2, newGame.board, newGame.turn, newGame.state))
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setGame(MancalaGame.createFromMancalaGame(newGame))
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})
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context.rtmt.listenMessage("on_game_crashed", (message : any) => {
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const newCrashMessage = message as string
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console.log("on_game_crash");
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console.log(newCrashMessage);
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console.error("on_game_crash");
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console.error(newCrashMessage);
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setCrashMessage(newCrashMessage)
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})
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context.rtmt.listenMessage(channel_on_game_user_leave, (message : any) => {
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const userKeyWhoLeave = message;
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console.log("on_game_user_leave");
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console.log(channel_on_game_user_leave);
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setUserKeyWhoLeave(userKeyWhoLeave)
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})
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}
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@ -120,7 +95,7 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
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context.rtmt.sendMessage(channel_leave_game, {})
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}
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const onHoleSelect = (index: number, hole: Hole) => {
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const onHoleSelect = (index: number, hole: Pit) => {
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const gameMove: GameMove = { index: index }
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context.rtmt.sendMessage(channel_game_move, gameMove)
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}
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@ -187,7 +162,7 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
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<h1 style={{ margin: "10px 0px" }}>{context.texts.Mancala}</h1>
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<div>
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{renderNewGameButton()}
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{game && !userKeyWhoLeave && !crashMessage && game?.state == "playing" && < Button color="#005f73" text={context.texts.Leave} onClick={leaveGame} />}
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{game && !userKeyWhoLeave && !crashMessage && (game?.state === "playing" || game?.state === "initial") && < Button color="#005f73" text={context.texts.Leave} onClick={leaveGame} />}
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</div>
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</div>
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@ -1,6 +1,6 @@
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import { Bank, MancalaGame, Pit } from 'mancala.js';
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import * as React from 'react';
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import { FunctionComponent, useState } from 'react';
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import { Hole, Store, Game } from '../mancala';
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type Theme = {
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background : string,
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@ -42,8 +42,8 @@ function range(size: number) {
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return ans;
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}
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const HoleView: FunctionComponent<{ hole: Hole, color: string, onClick: () => void }> = ({ hole, color, onClick }) => {
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const balls = [...range(hole.ballCount)].map((i) => <BallView color={theme.ballColor}/>)
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const HoleView: FunctionComponent<{ hole: Pit, color: string, onClick: () => void }> = ({ hole, color, onClick }) => {
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const balls = [...range(hole.stoneCount)].map((i) => <BallView color={theme.ballColor}/>)
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return (<div
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onClick={onClick}
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@ -64,8 +64,8 @@ const HoleView: FunctionComponent<{ hole: Hole, color: string, onClick: () => vo
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}
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const StoreView: FunctionComponent<
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{ store: Store, color: string, gridColumn: string, gridRow: string }> = ({ store, color, gridColumn, gridRow }) => {
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const balls = [...range(store.ballCount)].map((i) => <BallView color={theme.ballColor}/>)
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{ store: Bank, color: string, gridColumn: string, gridRow: string }> = ({ store, color, gridColumn, gridRow }) => {
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const balls = [...range(store.stoneCount)].map((i) => <BallView color={theme.ballColor}/>)
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return (<div style={{
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gridColumn: gridColumn,
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gridRow: gridRow,
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@ -82,22 +82,22 @@ const StoreView: FunctionComponent<
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</div>)
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}
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const BoardView: FunctionComponent<{ game?: Game, userKey: string, onHoleSelect: (index: number, hole: Hole) => void }> = ({
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const BoardView: FunctionComponent<{ game?: MancalaGame, userKey: string, onHoleSelect: (index: number, hole: Pit) => void }> = ({
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game, userKey, onHoleSelect }) => {
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const player1Holes = game?.board.player1Holes.map((hole) => (
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const player1Pits = game?.board.player1Pits.map((hole) => (
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<HoleView hole={hole} color={theme.holeColor} onClick={() => {
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if (game.turn == "player1") onHoleSelect(game.board.player1Holes.indexOf(hole), hole)
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if (game.turnPlayerId === game.player1Id) onHoleSelect(game.board.player1Pits.indexOf(hole), hole)
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}} />
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))
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const player2Holes = game!!.board.player2Holes.map((hole) => (
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const player2Pits = game!!.board.player2Pits.map((hole) => (
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<HoleView hole={hole} color={theme.holeColor} onClick={() => {
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if (game.turn == "player2") onHoleSelect(game.board.player2Holes.indexOf(hole), hole)
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if (game.turnPlayerId === game.player2Id) onHoleSelect(game.board.player2Pits.indexOf(hole), hole)
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}} />
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))
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const isUserTurn = game.checkGameTurn(userKey);
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const isUserTurn = game.checkIsPlayerTurn(userKey)
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const storeColor = isUserTurn ? theme.storeColor : theme.storeColorWhenPlayerTurn;
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@ -112,19 +112,19 @@ const BoardView: FunctionComponent<{ game?: Game, userKey: string, onHoleSelect:
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background: isUserTurn ? theme.boardColor : theme.boardColorWhenPlayerTurn
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}}>
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{
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game.getPlayerNameByKey(userKey) == "player2" ? (
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userKey === game.player2Id ? (
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<>
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<StoreView store={game!!.board.player1Store} color={storeColor} gridColumn="1 / 2" gridRow="1 / 3" />
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<StoreView store={game!!.board.player2Store} color={storeColor} gridColumn="8 / 9" gridRow="1 / 3" />
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{player1Holes.reverse()}
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{player2Holes}
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<StoreView store={game!!.board.player1Bank} color={storeColor} gridColumn="1 / 2" gridRow="1 / 3" />
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<StoreView store={game!!.board.player2Bank} color={storeColor} gridColumn="8 / 9" gridRow="1 / 3" />
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{player1Pits.reverse()}
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{player2Pits}
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</>
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) : (
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<>
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<StoreView store={game!!.board.player2Store} color={storeColor} gridColumn="1 / 2" gridRow="1 / 3" />
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<StoreView store={game!!.board.player1Store} color={storeColor} gridColumn="8 / 9" gridRow="1 / 3" />
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{player2Holes.reverse()}
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{player1Holes}
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<StoreView store={game!!.board.player2Bank} color={storeColor} gridColumn="1 / 2" gridRow="1 / 3" />
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<StoreView store={game!!.board.player1Bank} color={storeColor} gridColumn="8 / 9" gridRow="1 / 3" />
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{player2Pits.reverse()}
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{player1Pits}
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</>
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)
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}
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@ -1,10 +1,10 @@
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import { MancalaGame } from 'mancala.js';
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import * as React from 'react';
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import { FunctionComponent } from "react"
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import { context } from '../context';
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import { Game } from '../mancala';
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const InfoPanel: FunctionComponent<{
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game: Game,
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game: MancalaGame,
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crashMessage: string,
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userKey: string,
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userKeyWhoLeave: string,
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@ -39,11 +39,12 @@ const InfoPanel: FunctionComponent<{
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</h4>
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)
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}
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if (game) {
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if (game.state == "ended") {
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const wonPlayer = game.getWonPlayer()
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let whoWon = game.getWonPlayer() == userKey ? context.texts.YouWon : context.texts.YouLost
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const wonPlayer = game.getWonPlayerId();
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let whoWon = game.getWonPlayerId() === userKey ? context.texts.YouWon : context.texts.YouLost
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if(!wonPlayer){
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whoWon = context.texts.GameDraw
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}
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@ -54,7 +55,7 @@ const InfoPanel: FunctionComponent<{
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)
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} else {
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return (
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<h4>{game.checkGameTurn(userKey) ? context.texts.YourTurn : context.texts.OpponentTurn}</h4>
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<h4>{game.checkIsPlayerTurn(userKey) ? context.texts.YourTurn : context.texts.OpponentTurn}</h4>
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)
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}
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}
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250
src/mancala.ts
250
src/mancala.ts
@ -1,250 +0,0 @@
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export class Game {
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player1: string
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player2: string
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board: Board
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turn: "player1" | "player2"
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state: "playing" | "ended"
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constructor(player1: string, player2: string, board: Board, turn: "player1" | "player2", state: "playing" | "ended") {
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this.player1 = player1
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this.player2 = player2
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this.board = board
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this.turn = turn
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this.state = state
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}
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public moveByIndex(holeIndex: number, player: "player1" | "player2") {
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let hole = this.board.player1Holes[holeIndex]
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if (player == "player2") {
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hole = this.board.player2Holes[holeIndex]
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}
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return this.move(hole, player)
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}
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public move(hole: Hole, player: "player1" | "player2") {
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if (this.turn != player) return
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if (hole.ballCount == 0) return
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let holeIndex = -1
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let circle: Array<Hole>
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if (player == "player1") {
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holeIndex = this.board.player1Holes.indexOf(hole)
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circle = this.board.player1Circle()
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} else {
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holeIndex = this.board.player2Holes.indexOf(hole)
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circle = this.board.player2Circle()
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}
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// if can't find hole in own list
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if (holeIndex < 0) {
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return
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}
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const circleSize = circle.length
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const stepCount = hole.ballCount
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let startIndex = holeIndex
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let holeEndBallCount = 1
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if (hole.ballCount == 1) {
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startIndex = holeIndex + 1
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holeEndBallCount = 0
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}
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let stopIndex = startIndex + stepCount - 1
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stopIndex += (stopIndex / circleSize) | 0 // add the number of jump over opponent store
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const stopHole = circle[stopIndex % circle.length]
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iterateHoles(circle, startIndex, stopIndex, (eachHole: Hole, index: number) => {
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if (!checkIsOpponentStore(index, circleSize)) {
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eachHole.ballCount++
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}
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})
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hole.ballCount = holeEndBallCount
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console.log((stopIndex));
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console.log(checkIsOwnHole(stopIndex, circleSize));
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if (checkIsOwnHole(stopIndex, circleSize)) {
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//check if it was 0 before
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if (stopHole.ballCount == 1) {
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const ownStore = getOwnStore(circle)
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const opponentHole = getOpponentHoleByIndex(stopIndex%16, circle)
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if (opponentHole.ballCount > 0) {
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ownStore.ballCount++
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stopHole.ballCount = 0;
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ownStore.ballCount += opponentHole.ballCount
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opponentHole.ballCount = 0
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}
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}
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}
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if (!checkIsOwnStore(stopIndex, circleSize)) {
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this.changeTurn()
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}
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const ownHoles = circle.slice(0, circle.length / 2 - 1)
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let sumBallCount = 0;
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for (const hole of ownHoles) sumBallCount += hole.ballCount
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if (sumBallCount == 0) {
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const opppentHoles = circle.slice(circle.length / 2, circle.length - 1)
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let sumOppenentBallCount = 0;
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for (const hole of opppentHoles) {
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sumOppenentBallCount += hole.ballCount
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hole.ballCount = 0
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}
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getOwnStore(circle).ballCount += sumOppenentBallCount
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this.state = "ended"
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}
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}
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public changeTurn() {
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if (this.turn == "player1") {
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this.turn = "player2"
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} else {
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this.turn = "player1"
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}
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}
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public clone() { return new Game(this.player1, this.player2, this.board, this.turn, this.state) }
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//todo throw expection
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public getPlayerNameByKey(key: string): "player1" | "player2" {
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if (this.player1 == key) {
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return "player1"
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} else {
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return "player2"
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}
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}
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//todo throw expection
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public getPlayerKeyByName(key: "player1" | "player2"): string {
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if (key == "player1") {
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return this.player1
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} else {
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return this.player2
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}
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}
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public checkGameTurn(user: string): boolean {
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return this.getPlayerNameByKey(user) == this.turn
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}
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public getWonPlayer() : string | undefined {
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const player1BallCount = this.board.player1Store.ballCount
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const player2BallCount = this.board.player2Store.ballCount
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if(player1BallCount < player2BallCount){
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return this.getPlayerKeyByName("player2")
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}else if(player1BallCount > player2BallCount) {
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return this.getPlayerKeyByName("player1")
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}else{
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return undefined
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}
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}
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}
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export function createGame(player1: string, player2: string) {
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// const board = new Board(
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// [new Hole(0), new Hole(1), new Hole(2), new Hole(3), new Hole(4), new Hole(5)],
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// [new Hole(0), new Hole(1), new Hole(2), new Hole(3), new Hole(4), new Hole(5)],
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// new Store(0), new Store(0))
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const board = new Board(
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[new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4)],
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[new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4)],
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new Store(0), new Store(0))
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// const board = new Board(
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// [new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(1)],
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// [new Hole(1), new Hole(0), new Hole(0), new Hole(0), new Hole(1), new Hole(0)],
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// new Store(0), new Store(0))
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return new Game(player1, player2, board, "player1", "playing")
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}
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export class Hole {
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public ballCount: number
|
||||
|
||||
constructor(ballCount: number) {
|
||||
this.ballCount = ballCount
|
||||
}
|
||||
}
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export class Store extends Hole {
|
||||
constructor(ballCount: number) {
|
||||
super(ballCount)
|
||||
}
|
||||
}
|
||||
|
||||
export class Board {
|
||||
public player1Holes: Array<Hole>
|
||||
public player2Holes: Array<Hole>
|
||||
public player1Store: Store
|
||||
public player2Store: Store
|
||||
|
||||
constructor(player1Holes: Array<Hole>, player2Holes: Array<Hole>, player1Store: Store, player2Store: Store) {
|
||||
this.player1Holes = player1Holes
|
||||
this.player2Holes = player2Holes
|
||||
this.player1Store = player1Store
|
||||
this.player2Store = player2Store
|
||||
}
|
||||
|
||||
// array.reverse didn't work
|
||||
public player1Circle(): Array<Hole> {
|
||||
return [...this.player1Holes, this.player1Store, ...this.player2Holes, this.player2Store]
|
||||
}
|
||||
|
||||
// array.reverse didn't work
|
||||
public player2Circle(): Array<Hole> {
|
||||
return [...this.player2Holes, this.player2Store, ...this.player1Holes, this.player1Store]
|
||||
}
|
||||
|
||||
public getBallCount(holes : Array<Hole> ) : number {
|
||||
let ballCount = 0
|
||||
for (let hole of holes) {
|
||||
ballCount += hole.ballCount;
|
||||
}
|
||||
return ballCount
|
||||
}
|
||||
}
|
||||
|
||||
function iterateHoles(holes: Array<Hole>, start: number, stop: number, callback: (hole: Hole, index: number) => void) {
|
||||
for (let index = start; index <= stop; index++) {
|
||||
callback(holes[index % holes.length], index)
|
||||
}
|
||||
}
|
||||
|
||||
function reverse(holes: Array<Hole>) {
|
||||
const array = new Array<Hole>()
|
||||
for (let index = holes.length - 1; index > -1; index--) {
|
||||
array.push(holes[index])
|
||||
}
|
||||
return array
|
||||
}
|
||||
|
||||
function checkIsOpponentStore(index: number, size: number) { return (index % size) === size - 1 }
|
||||
|
||||
function checkIsOpponentHole(index: number, size: number) { return (index % size) >= size / 2 }
|
||||
|
||||
function checkIsOwnHole(index: number, size: number) { return (index % size) < size / 2 - 1 }
|
||||
|
||||
function checkIsOwnStore(index: number, size: number) { return (index % size) == size / 2 - 1 }
|
||||
|
||||
function getOwnStore(circle: Array<Hole>) {
|
||||
return circle[circle.length / 2 - 1]
|
||||
}
|
||||
|
||||
function getOpponentHoleByIndex(index: number, circle: Array<Hole>) {
|
||||
return circle[circle.length - 2 - index]
|
||||
}
|
||||
|
||||
export interface GameMove {
|
||||
index: number,
|
||||
}
|
||||
3
src/models/GameMove.ts
Normal file
3
src/models/GameMove.ts
Normal file
@ -0,0 +1,3 @@
|
||||
export interface GameMove {
|
||||
index: number;
|
||||
}
|
||||
@ -1,69 +1,70 @@
|
||||
import { decode, encode } from "./encode_decode_message"
|
||||
import { Bytes, OnMessage, RTMT } from "./rtmt"
|
||||
import { context } from '../context';
|
||||
import { decode, encode } from "./encode_decode_message";
|
||||
import { Bytes, OnMessage, RTMT } from "./rtmt";
|
||||
import { server } from "../service/http_service";
|
||||
|
||||
export class RTMTWS implements RTMT {
|
||||
private messageChannels: Map<String, OnMessage>;
|
||||
private ws: WebSocket;
|
||||
|
||||
private messageChannels: Map<String, OnMessage>
|
||||
private ws: WebSocket
|
||||
constructor() {
|
||||
this.messageChannels = new Map<String, OnMessage>();
|
||||
}
|
||||
|
||||
constructor() {
|
||||
this.messageChannels = new Map<String, OnMessage>()
|
||||
initWebSocket(
|
||||
userKey: string,
|
||||
onopen: () => any,
|
||||
onClose: () => any,
|
||||
onError: (event: Event) => any
|
||||
) {
|
||||
const url = server.wsServerAdress + "?userKey=" + userKey;
|
||||
const ws = new WebSocket(url);
|
||||
ws.binaryType = "arraybuffer"; //for firefox
|
||||
ws.onopen = () => {
|
||||
console.info("(RTMT) ws has opened");
|
||||
this.ws = ws;
|
||||
onopen();
|
||||
};
|
||||
ws.onclose = () => {
|
||||
console.info("(RTMT) ws has closed");
|
||||
//this.ws = undefined
|
||||
onClose();
|
||||
};
|
||||
|
||||
ws.onmessage = (event: MessageEvent) => {
|
||||
this.onWebSocketMessage(this, event);
|
||||
};
|
||||
|
||||
ws.addEventListener("error", (ev) => {
|
||||
console.error({ ws_error: ev });
|
||||
onError(ev);
|
||||
});
|
||||
}
|
||||
|
||||
sendMessage(channel: string, message: Object) {
|
||||
if (this.ws === undefined) {
|
||||
console.error("(RTMT) ws is undefined");
|
||||
return;
|
||||
}
|
||||
const data = encode(channel, message);
|
||||
this.ws.send(data);
|
||||
}
|
||||
|
||||
initWebSocket(userKey: string, onopen: () => any, onClose: () => any, onError: (event: Event) => any) {
|
||||
const url = server.wsServerAdress + '?userKey=' + userKey
|
||||
const ws = new WebSocket(url)
|
||||
ws.binaryType = "arraybuffer"; //for firefox
|
||||
ws.onopen = () => {
|
||||
console.log('(RTMT) ws has opened')
|
||||
this.ws = ws
|
||||
onopen()
|
||||
}
|
||||
ws.onclose = () => {
|
||||
console.log('(RTMT) ws has closed')
|
||||
//this.ws = undefined
|
||||
onClose()
|
||||
}
|
||||
listenMessage(channel: string, callback: OnMessage) {
|
||||
this.messageChannels.set(channel, callback);
|
||||
}
|
||||
|
||||
ws.onmessage = (event: MessageEvent) => {
|
||||
this.onWebSocketMessage(this, event)
|
||||
}
|
||||
onWebSocketMessage(rtmt: RTMTWS, event: MessageEvent) {
|
||||
const { channel, message } = decode(event.data);
|
||||
rtmt.onMessage(channel, message);
|
||||
}
|
||||
|
||||
ws.addEventListener("error", ev => {
|
||||
console.log({ ws_error: ev });
|
||||
onError(ev)
|
||||
})
|
||||
onMessage(channel: string, message: Bytes) {
|
||||
const callback = this.messageChannels.get(channel);
|
||||
|
||||
if (callback) {
|
||||
callback(message);
|
||||
} else {
|
||||
console.warn("(RTMT) Channel callback not found!" + channel);
|
||||
}
|
||||
|
||||
sendMessage(channel: string, message: Object) {
|
||||
console.log("(RTMT) Sending message to channel " + channel);
|
||||
if (this.ws === undefined) {
|
||||
console.log('(RTMT) ws is undefined')
|
||||
return
|
||||
}
|
||||
const data = encode(channel, message)
|
||||
this.ws.send(data)
|
||||
}
|
||||
|
||||
listenMessage(channel: string, callback: OnMessage) {
|
||||
this.messageChannels.set(channel, callback)
|
||||
}
|
||||
|
||||
onWebSocketMessage(rtmt: RTMTWS, event: MessageEvent) {
|
||||
const { channel, message } = decode(event.data)
|
||||
console.log("(RTMT) " + { channel, message });
|
||||
rtmt.onMessage(channel, message)
|
||||
}
|
||||
|
||||
onMessage(channel: string, message: Bytes) {
|
||||
const callback = this.messageChannels.get(channel)
|
||||
|
||||
if (callback) {
|
||||
callback(message)
|
||||
} else {
|
||||
console.log("(RTMT) Channel callback not found!" + channel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,33 +1,30 @@
|
||||
export type Server = {
|
||||
serverAdress: string
|
||||
wsServerAdress: string
|
||||
}
|
||||
serverAdress: string;
|
||||
wsServerAdress: string;
|
||||
};
|
||||
|
||||
export const server: Server = {
|
||||
serverAdress: "https://segin.one/mancala-backend",
|
||||
wsServerAdress: "wss://segin.one/mancala-backend/",
|
||||
}
|
||||
serverAdress: "https://segin.one/mancala-backend-beta",
|
||||
wsServerAdress: "wss://segin.one/mancala-backend-beta/",
|
||||
};
|
||||
|
||||
const useLocal = false
|
||||
const useLocal = false;
|
||||
|
||||
if (useLocal) {
|
||||
server.serverAdress = "http://localhost:5000"
|
||||
server.wsServerAdress = "ws://localhost:5000"
|
||||
server.serverAdress = "http://localhost:5000";
|
||||
server.wsServerAdress = "ws://localhost:5000";
|
||||
}
|
||||
|
||||
|
||||
interface HttpService {
|
||||
get: (route: string, succes: () => any, error: () => any) => any
|
||||
get: (route: string, succes: () => any, error: () => any) => any;
|
||||
}
|
||||
|
||||
class HttpServiceImpl implements HttpService {
|
||||
public serverAdress: string
|
||||
public serverAdress: string;
|
||||
|
||||
constructor(serverAdress: string) {
|
||||
this.serverAdress = serverAdress
|
||||
}
|
||||
constructor(serverAdress: string) {
|
||||
this.serverAdress = serverAdress;
|
||||
}
|
||||
|
||||
public get(route: string, succes: () => any, error: () => any): any {
|
||||
|
||||
}
|
||||
}
|
||||
public get(route: string, succes: () => any, error: () => any): any {}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user