Merge pull request #3 from jhalitaksoy/feature/pit-animator

Feature/pit animator
This commit is contained in:
Halit Aksoy 2022-05-15 02:20:11 +03:00 committed by GitHub
commit 5209c45bee
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 430 additions and 188 deletions

View File

@ -1,6 +1,6 @@
{
"name": "mancala-frontend",
"version": "0.1.3-beta.2",
"version": "0.1.3-beta.3",
"description": "",
"main": "index.js",
"scripts": {
@ -14,9 +14,11 @@
"author": "",
"license": "ISC",
"dependencies": {
"@types/uuid": "^8.3.4",
"mancala.js": "^0.0.2-beta.1",
"react": "^17.0.2",
"react-dom": "^17.0.2"
"react-dom": "^17.0.2",
"uuid": "^8.3.2"
},
"devDependencies": {
"@types/react": "^17.0.11",

View File

@ -6,6 +6,8 @@ import { RTMTWS } from "./rtmt/rtmt_websocket";
import {
channel_game_move,
channel_leave_game,
channel_on_game_crashed,
channel_on_game_start,
channel_on_game_update,
channel_on_game_user_leave,
} from "./channel_names";
@ -13,6 +15,8 @@ import Button from "./components/Button";
import InfoPanel from "./components/InfoPanel";
import { CommonMancalaGame, MancalaGame, Pit } from "mancala.js";
import { GameMove } from "./models/GameMove";
import PitAnimator from "./animation/PitAnimator";
import BoardViewModel from "./viewmodel/BoardViewModel";
type ConnectionState = "connecting" | "error" | "connected" | "reconnecting";
@ -25,19 +29,16 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
const [searchingOpponent, setSearchingOpponent] = useState<boolean>(false);
const [game, setGame] = useState<CommonMancalaGame>(undefined);
const gameRef = React.useRef<CommonMancalaGame>(game);
const [crashMessage, setCrashMessage] = useState<string>(undefined);
const [userKeyWhoLeave, setUserKeyWhoLeave] = useState<string>(undefined);
const [animationPitIndex, setAnimationPitIndex] = useState<number>(-1);
const [boardViewModel, setBoardViewModel] = useState<BoardViewModel>(null);
const [intervalId, setIntervalId] = useState<number>(-1);
const [boardId, setBoardId] = useState<string>();
useEffect(() => {
gameRef.current = game;
});
const [pitAnimator, setPitAnimator] = useState<PitAnimator>();
const onConnectionDone = () => {
setConnetionState("connected");
@ -69,44 +70,23 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
});
};
const listenMessages = () => {
const listenMessages = (pitAnimator: PitAnimator) => {
context.rtmt.listenMessage(channel_on_game_start, (message: Object) => {
const newGame: CommonMancalaGame = message as CommonMancalaGame;
const mancalaGame = MancalaGame.createFromMancalaGame(newGame);
setSearchingOpponent(false);
setGame(mancalaGame);
pitAnimator.setNewGame(mancalaGame);
});
context.rtmt.listenMessage(channel_on_game_update, (message: Object) => {
const newGame: CommonMancalaGame = message as CommonMancalaGame;
const mancalaGame = MancalaGame.createFromMancalaGame(newGame);
if (gameRef.current && mancalaGame.history.length > 0) {
const lastHistoryItem =
mancalaGame.history[mancalaGame.history.length - 1];
if (lastHistoryItem.gameSteps.length > 0) {
let stepIndex = 0;
if (intervalId) {
clearInterval(intervalId);
}
const id = setInterval(() => {
if (stepIndex === lastHistoryItem.gameSteps.length) {
clearInterval(id);
setAnimationPitIndex(-1);
setGame(mancalaGame);
} else {
const gameStep = lastHistoryItem.gameSteps[stepIndex];
const index = mancalaGame.board.getPitIndexCircularly(
gameStep.index
);
setAnimationPitIndex(index);
}
stepIndex++;
}, 250);
setIntervalId(intervalId);
}
}
pitAnimator.setUpdatedGame(mancalaGame);
});
context.rtmt.listenMessage("on_game_start", (message: Object) => {
const newGame: CommonMancalaGame = message as CommonMancalaGame;
setSearchingOpponent(false);
setGame(MancalaGame.createFromMancalaGame(newGame));
});
context.rtmt.listenMessage("on_game_crashed", (message: any) => {
context.rtmt.listenMessage(channel_on_game_crashed, (message: any) => {
const newCrashMessage = message as string;
console.error("on_game_crash");
console.error(newCrashMessage);
@ -119,9 +99,19 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
});
};
const updateBoardViewModel = (boardViewModel: BoardViewModel) => {
setBoardId(boardViewModel.id);
setBoardViewModel(boardViewModel);
};
React.useEffect(() => {
listenMessages();
const pitAnimator = new PitAnimator(context, updateBoardViewModel);
setPitAnimator(pitAnimator);
listenMessages(pitAnimator);
connectToServer("connecting");
return () => {
pitAnimator.dispose();
};
}, []);
const resetGameState = () => {
@ -140,7 +130,12 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
context.rtmt.sendMessage(channel_leave_game, {});
};
const onHoleSelect = (index: number, hole: Pit) => {
const onHoleSelect = (index: number, pit: Pit) => {
//TODO : stoneCount comes from view model!
if (pit.stoneCount === 0) {
//TODO : warn user
return;
}
const gameMove: GameMove = { index: index };
context.rtmt.sendMessage(channel_game_move, gameMove);
};
@ -240,12 +235,14 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
userKeyWhoLeave={userKeyWhoLeave}
searchingOpponent={searchingOpponent}
/>
{game && (
{game && boardViewModel && (
<BoardView
userKey={userKey}
game={game}
boardId={boardId}
boardViewModel={boardViewModel}
context={context}
onHoleSelect={onHoleSelect}
animationPitIndex={animationPitIndex}
/>
)}
</div>

View File

@ -0,0 +1,194 @@
import {
MancalaGame,
GameStep,
HistoryItem,
GAME_STEP_GAME_MOVE,
GAME_STEP_LAST_STONE_IN_EMPTY_PIT,
GAME_STEP_BOARD_CLEARED,
GAME_STEP_LAST_STONE_IN_BANK,
} from "mancala.js";
import { v4 } from "uuid";
import { Context } from "../context";
import BoardViewModelFactory from "../factory/BoardViewModelFactory";
import { PitViewModelFactory } from "../factory/PitViewModelFactory";
import BoardViewModel from "../viewmodel/BoardViewModel";
const animationUpdateInterval = 300;
export default class PitAnimator {
context: Context;
game: MancalaGame;
oldGame: MancalaGame;
currentIntervalID: number;
onBoardViewModelUpdate: (boardViewModel: BoardViewModel) => void;
boardViewModel: BoardViewModel;
oldBoardViewModel: BoardViewModel;
animationIndex: number = 0;
currentHistoryItem: HistoryItem;
constructor(
context: Context,
onBoardViewModelUpdate: (boardViewModel: BoardViewModel) => void
) {
this.context = context;
this.onBoardViewModelUpdate = onBoardViewModelUpdate;
}
public setNewGame(game: MancalaGame) {
this.reset();
this.game = game;
this.updateBoardViewModel(this.getBoardViewModelFromGame(this.game));
}
public setUpdatedGame(game: MancalaGame, forceClear = false) {
this.resetAnimationState();
if (!this.game) {
this.setNewGame(game);
} else {
this.oldGame = this.game;
this.game = game;
this.onGameMoveAnimationStart();
}
}
onGameMoveAnimationStart() {
this.stopCurrentAnimation();
if (this.game.history.length > 0) {
const lastHistoryItem = this.game.history[this.game.history.length - 1];
if (lastHistoryItem.gameSteps.length > 0) {
this.animationIndex = 0;
this.currentHistoryItem = lastHistoryItem;
this.boardViewModel = this.getBoardViewModelFromGame(this.game);
this.oldBoardViewModel = this.getBoardViewModelFromGame(this.oldGame);
this.startAnimationUpdateCyle();
}
}
}
onAnimate() {
if (this.animationIndex === this.currentHistoryItem.gameSteps.length) {
this.clearCurrentInterval();
this.updateBoardViewModel(this.getBoardViewModelFromGame(this.game));
} else {
const gameStep = this.currentHistoryItem.gameSteps[this.animationIndex];
const index = this.game.board.getPitIndexCircularly(gameStep.index);
this.animatePit(index, this.oldBoardViewModel, gameStep);
this.updateBoardViewModel(this.oldBoardViewModel);
}
this.animationIndex++;
}
getGameMoveStepCount(historyItem: HistoryItem) {
return historyItem.gameSteps.filter(
(gameStep) => gameStep.type === GAME_STEP_GAME_MOVE
).length;
}
animatePit(
index: number,
boardViewModel: BoardViewModel,
gameStep: GameStep
) {
const pitViewModel = boardViewModel.pits[index];
if (this.animationIndex === 0) {
//This one stone move case, TODO : beautify it later
if (this.getGameMoveStepCount(this.currentHistoryItem) === 1) {
const previousPitIndex = gameStep.index - 1;
if (previousPitIndex > 0) {
boardViewModel.pits[previousPitIndex].stoneCount = 0;
}
} else {
pitViewModel.stoneCount = 0;
}
}
const theme = this.context.themeManager.theme;
if (gameStep.type === GAME_STEP_GAME_MOVE) {
pitViewModel.stoneCount += 1;
pitViewModel.pitColor = theme.pitGameMoveAnimateColor;
} else if (gameStep.type === GAME_STEP_LAST_STONE_IN_EMPTY_PIT) {
pitViewModel.pitColor = theme.pitGetRivalStonePitAnimateColor;
pitViewModel.stoneCount = 0;
const oppositeIndex = this.game.board.getPitIndexCircularly(
gameStep.data.oppositeIndex
);
const oppositePitViewModel = boardViewModel.pits[oppositeIndex];
oppositePitViewModel.pitColor = theme.pitGetRivalStonePitAnimateColor;
oppositePitViewModel.stoneCount = 0;
} else if (gameStep.type === GAME_STEP_LAST_STONE_IN_BANK) {
pitViewModel.pitColor = theme.pitLastStoneInBankPitAnimateColor;
} else if (gameStep.type === GAME_STEP_BOARD_CLEARED) {
for (const index of gameStep.data.pitIndexesThatHasStone) {
const oppositeIndex = this.game.board.getPitIndexCircularly(index);
const oppositePitViewModel = boardViewModel.pits[oppositeIndex];
oppositePitViewModel.pitColor = theme.pitGetRivalStonePitAnimateColor;
oppositePitViewModel.stoneCount = 0;
}
}
}
startAnimationUpdateCyle() {
this.clearCurrentInterval();
this.currentIntervalID = setInterval(
() => this.onAnimate(),
animationUpdateInterval
);
}
stopCurrentAnimation() {
this.clearCurrentInterval();
if (this.oldGame) {
this.updateBoardViewModel(this.getBoardViewModelFromGame(this.oldGame));
}
this.resetAnimationState();
}
clearCurrentInterval() {
if (this.currentIntervalID) {
clearInterval(this.currentIntervalID);
}
}
updateBoardViewModel(boardViewModel: BoardViewModel) {
boardViewModel.id = v4();
this.onBoardViewModelUpdate?.(boardViewModel);
}
private getBoardViewModelFromGame(game: MancalaGame): BoardViewModel {
const pitViewModels = this.createPitViewModelsFromGame(game);
return BoardViewModelFactory.create(v4(), pitViewModels);
}
private createPitViewModelsFromGame(game: MancalaGame) {
return game.board.pits.map((pit) => {
const theme = this.context.themeManager.theme;
const stoneCount = pit.stoneCount;
const stoneColor = theme.ballColor;
const pitColor = theme.holeColor;
const id = pit.index.toString();
return PitViewModelFactory.create({
id,
stoneCount,
stoneColor,
pitColor,
});
});
}
public resetAnimationState() {
this.animationIndex = -1;
this.currentHistoryItem = null;
this.boardViewModel = null;
this.oldBoardViewModel = null;
}
public reset() {
this.resetAnimationState();
this.game = null;
this.oldGame = null;
}
public dispose() {
this.resetAnimationState();
this.clearCurrentInterval();
}
}

View File

@ -1,30 +1,9 @@
import { Bank, MancalaGame, Pit } from "mancala.js";
import * as React from "react";
import { FunctionComponent, useState } from "react";
type Theme = {
background: string;
boardColor: string;
boardColorWhenPlayerTurn: string;
storeColor: string;
storeColorWhenPlayerTurn: string;
holeColor: string;
ballColor: string;
ballLightColor: string;
holeAnimateColor: string;
};
const theme: Theme = {
background: "#EEEEEE",
boardColor: "#4D606E",
boardColorWhenPlayerTurn: "#84b8a6",
storeColor: "#3FBAC2",
storeColorWhenPlayerTurn: "#6cab94",
holeColor: "#D3D4D8",
ballColor: "#393E46",
ballLightColor: "#393E46",
holeAnimateColor: "#afb3a4",
};
import { Context } from "../context";
import BoardViewModel from "../viewmodel/BoardViewModel";
import PitViewModel from "../viewmodel/PitViewModel";
const BallView: FunctionComponent<{ color: string }> = ({ color }) => {
return (
@ -48,41 +27,19 @@ function range(size: number) {
return ans;
}
const PitContainer: FunctionComponent<{
pit: Pit;
isAnimating: boolean;
onClick: () => void;
}> = ({ pit, isAnimating, onClick }) => {
if (isAnimating) {
pit.stoneCount += 1;
}
return (
<>
<HoleView
hole={pit}
color={isAnimating ? theme.holeAnimateColor : theme.holeColor}
stoneColor={isAnimating ? theme.ballLightColor : theme.ballColor}
onClick={onClick}
/>
</>
);
};
const HoleView: FunctionComponent<{
hole: Pit;
color: string;
stoneColor: string;
pitViewModel: PitViewModel;
onClick: () => void;
}> = ({ hole, color, stoneColor, onClick }) => {
const balls = [...range(hole.stoneCount)].map((i) => (
<BallView color={stoneColor} />
}> = ({ pitViewModel, onClick }) => {
const balls = [...range(pitViewModel.stoneCount)].map((i) => (
<BallView color={pitViewModel.stoneColor} />
));
return (
<div
onClick={onClick}
style={{
background: color,
background: pitViewModel.pitColor,
margin: "5px",
padding: "5px",
borderRadius: "10vw",
@ -100,21 +57,19 @@ const HoleView: FunctionComponent<{
};
const StoreView: FunctionComponent<{
store: Bank;
color: string;
stoneColor: string;
pitViewModel: PitViewModel;
gridColumn: string;
gridRow: string;
}> = ({ store, color, stoneColor, gridColumn, gridRow }) => {
const balls = [...range(store.stoneCount)].map((i) => (
<BallView color={stoneColor} />
}> = ({ pitViewModel, gridColumn, gridRow }) => {
const balls = [...range(pitViewModel.stoneCount)].map((i) => (
<BallView color={pitViewModel.stoneColor} />
));
return (
<div
style={{
gridColumn: gridColumn,
gridRow: gridRow,
background: color,
background: pitViewModel.pitColor,
margin: "5px",
borderRadius: "10vw",
display: "flex",
@ -131,64 +86,49 @@ const StoreView: FunctionComponent<{
const BoardView: FunctionComponent<{
game?: MancalaGame;
context: Context;
boardId: string;
boardViewModel: BoardViewModel;
userKey: string;
onHoleSelect: (index: number, hole: Pit) => void;
animationPitIndex: number;
}> = ({ game, userKey, onHoleSelect, animationPitIndex }) => {
}> = ({ game, context, boardId, boardViewModel, userKey, onHoleSelect }) => {
const createPitView = (pitViewModel: PitViewModel, onClick: () => void) => {
return <HoleView pitViewModel={pitViewModel} onClick={onClick} />;
};
const player1Pits = game?.board.player1Pits.map((pit) => {
const isAnimating = pit.index === animationPitIndex;
return (
<PitContainer
pit={pit}
isAnimating={isAnimating}
onClick={() => {
const pitViewModel = boardViewModel.pits[pit.index];
return createPitView(pitViewModel, () => {
if (game.turnPlayerId === game.player1Id)
onHoleSelect(game.board.player1Pits.indexOf(pit), pit);
}}
/>
);
});
});
const player2Pits = game!!.board.player2Pits.map((pit) => {
const isAnimating = pit.index === animationPitIndex;
return (
<PitContainer
pit={pit}
isAnimating={isAnimating}
onClick={() => {
const pitViewModel = boardViewModel.pits[pit.index];
return createPitView(pitViewModel, () => {
if (game.turnPlayerId === game.player2Id)
onHoleSelect(game.board.player2Pits.indexOf(pit), pit);
}}
});
});
const isUserTurn = game.checkIsPlayerTurn(userKey);
const theme = context.themeManager.theme;
const player1BankViewModel =
boardViewModel.pits[game.board.player1BankIndex()];
const player2BankViewModel =
boardViewModel.pits[game.board.player2BankIndex()];
const player1Bank = (
<StoreView
pitViewModel={player1BankViewModel}
gridColumn="1 / 2"
gridRow="1 / 3"
/>
);
const player2Bank = (
<StoreView
pitViewModel={player2BankViewModel}
gridColumn="8 / 9"
gridRow="1 / 3"
/>
);
});
const isUserTurn = game.checkIsPlayerTurn(userKey);
const animatingPlayer1Bank =
game.board.player1Bank.index === animationPitIndex;
const animatingPlayer2Bank =
game.board.player2Bank.index === animationPitIndex;
const storeColorPlayer1 = animatingPlayer1Bank
? theme.holeAnimateColor
: isUserTurn
? theme.storeColor
: theme.storeColorWhenPlayerTurn;
const storeStoneColorPlayer1 = animatingPlayer1Bank
? theme.ballLightColor
: theme.ballColor;
const storeColorPlayer2 = animatingPlayer2Bank
? theme.holeAnimateColor
: isUserTurn
? theme.storeColor
: theme.storeColorWhenPlayerTurn;
const storeStoneColorPlayer2 = animatingPlayer2Bank
? theme.ballLightColor
: theme.ballColor;
return (
<div
style={{
@ -206,16 +146,12 @@ const BoardView: FunctionComponent<{
{userKey === game.player2Id ? (
<>
<StoreView
store={game!!.board.player1Bank}
color={storeColorPlayer1}
stoneColor={storeStoneColorPlayer1}
pitViewModel={player1BankViewModel}
gridColumn="1 / 2"
gridRow="1 / 3"
/>
<StoreView
store={game!!.board.player2Bank}
color={storeColorPlayer2}
stoneColor={storeStoneColorPlayer2}
pitViewModel={player2BankViewModel}
gridColumn="8 / 9"
gridRow="1 / 3"
/>
@ -225,17 +161,13 @@ const BoardView: FunctionComponent<{
) : (
<>
<StoreView
store={game!!.board.player2Bank}
color={storeColorPlayer2}
stoneColor={storeStoneColorPlayer2}
gridColumn="1 / 2"
pitViewModel={player1BankViewModel}
gridColumn="8 / 9"
gridRow="1 / 3"
/>
<StoreView
store={game!!.board.player1Bank}
color={storeColorPlayer1}
stoneColor={storeStoneColorPlayer1}
gridColumn="8 / 9"
pitViewModel={player2BankViewModel}
gridColumn="1 / 2"
gridRow="1 / 3"
/>
{player2Pits.reverse()}

View File

@ -1,23 +1,28 @@
import { Texts, TrTr } from "./const/texts"
import { RTMT } from "./rtmt/rtmt"
import { RTMTWS } from "./rtmt/rtmt_websocket"
import { UserKeyStore, UserKeyStoreImpl } from "./store/key_store"
import { Texts, TrTr } from "./const/texts";
import { RTMT } from "./rtmt/rtmt";
import { RTMTWS } from "./rtmt/rtmt_websocket";
import { UserKeyStore, UserKeyStoreImpl } from "./store/key_store";
import defaultTheme from "./theme/DefaultTheme";
import ThemeManager from "./theme/ThemeManager";
type Context = {
rtmt : RTMT
userKeyStore : UserKeyStore
texts : Texts
}
export type Context = {
rtmt: RTMT;
userKeyStore: UserKeyStore;
texts: Texts;
themeManager: ThemeManager;
};
export const initContext = () => {
const rtmt = new RTMTWS()
const userKeyStore = new UserKeyStoreImpl()
const texts = TrTr
const rtmt = new RTMTWS();
const userKeyStore = new UserKeyStoreImpl();
const texts = TrTr;
const themeManager = new ThemeManager(defaultTheme);
return {
rtmt: rtmt,
userKeyStore: userKeyStore,
texts: texts,
}
}
themeManager,
};
};
export const context : Context = initContext()
export const context: Context = initContext();

View File

@ -0,0 +1,11 @@
import BoardViewModel from "../viewmodel/BoardViewModel";
import PitViewModel from "../viewmodel/PitViewModel";
export default class BoardViewModelFactory {
public static create(
id: string,
pitViewModels: PitViewModel[]
): BoardViewModel {
return new BoardViewModel(id, pitViewModels);
}
}

View File

@ -0,0 +1,13 @@
import PitViewModel from "../viewmodel/PitViewModel";
export class PitViewModelFactory {
public static create(params: {
id: string;
stoneCount: number;
stoneColor: string;
pitColor: string;
}): PitViewModel {
const { id, stoneCount, stoneColor, pitColor } = params;
return new PitViewModel(id, stoneCount, stoneColor, pitColor);
}
}

18
src/theme/DefaultTheme.ts Normal file
View File

@ -0,0 +1,18 @@
import { Theme } from "./Theme";
const defaultTheme: Theme = {
background: "#EEEEEE",
boardColor: "#4D606E",
boardColorWhenPlayerTurn: "#84b8a6",
storeColor: "#3FBAC2",
storeColorWhenPlayerTurn: "#6cab94",
holeColor: "#D3D4D8",
ballColor: "#393E46",
ballLightColor: "#393E46",
pitGameMoveAnimateColor: "#c9b43c",
pitEmptyPitAnimateColor: "#5d7322",
pitLastStoneInBankPitAnimateColor: "#9463f7",
pitGetRivalStonePitAnimateColor: "#ff3d44",
};
export default defaultTheme;

14
src/theme/Theme.ts Normal file
View File

@ -0,0 +1,14 @@
export type Theme = {
background: string;
boardColor: string;
boardColorWhenPlayerTurn: string;
storeColor: string;
storeColorWhenPlayerTurn: string;
holeColor: string;
ballColor: string;
ballLightColor: string;
pitGameMoveAnimateColor: string;
pitEmptyPitAnimateColor: string;
pitLastStoneInBankPitAnimateColor: string;
pitGetRivalStonePitAnimateColor: string;
};

18
src/theme/ThemeManager.ts Normal file
View File

@ -0,0 +1,18 @@
import { Theme } from "./Theme";
export default class ThemeManager {
_theme: Theme;
onThemeChange: (theme: Theme) => void;
constructor(theme: Theme) {
this._theme = theme;
}
public get theme() {
return this._theme;
}
public set theme(value) {
this._theme = value;
this.onThemeChange?.(value);
}
}

View File

@ -0,0 +1,10 @@
import PitViewModel from "./PitViewModel";
export default class BoardViewModel {
id: string;
pits: PitViewModel[];
constructor(id: string, pits: PitViewModel[]) {
this.id = id;
this.pits = pits;
}
}

View File

@ -0,0 +1,18 @@
export default class PitViewModel {
id: string;
stoneCount: number;
stoneColor: string;
pitColor: string;
constructor(
id: string,
stoneCount: number,
stoneColor: string,
pitColor: string
) {
this.id = id;
this.stoneCount = stoneCount;
this.stoneColor = stoneColor;
this.pitColor = pitColor;
}
}

View File

@ -1042,6 +1042,11 @@
resolved "https://registry.npmjs.org/@types/scheduler/-/scheduler-0.16.2.tgz"
integrity sha512-hppQEBDmlwhFAXKJX2KnWLYu5yMfi91yazPb2l+lbJiwW+wdo1gNeRA+3RgNSO39WYX2euey41KEwnqesU2Jew==
"@types/uuid@^8.3.4":
version "8.3.4"
resolved "https://registry.yarnpkg.com/@types/uuid/-/uuid-8.3.4.tgz#bd86a43617df0594787d38b735f55c805becf1bc"
integrity sha512-c/I8ZRb51j+pYGAu5CrFMRxqZ2ke4y2grEBO5AUjgSkSk+qT2Ea+OdWElz/OiMf5MNpn2b17kuVBwZLQJXzihw==
abab@^2.0.0:
version "2.0.6"
resolved "https://registry.npmjs.org/abab/-/abab-2.0.6.tgz"
@ -5377,6 +5382,11 @@ uuid@^3.3.2:
resolved "https://registry.npmjs.org/uuid/-/uuid-3.4.0.tgz"
integrity sha512-HjSDRw6gZE5JMggctHBcjVak08+KEVhSIiDzFnT9S9aegmp85S/bReBVTb4QTFaRNptJ9kuYaNhnbNEOkbKb/A==
uuid@^8.3.2:
version "8.3.2"
resolved "https://registry.yarnpkg.com/uuid/-/uuid-8.3.2.tgz#80d5b5ced271bb9af6c445f21a1a04c606cefbe2"
integrity sha512-+NYs2QeMWy+GWFOEm9xnn6HCDp0l7QBD7ml8zLUmJ+93Q5NF0NocErnwkTkXVFNiX3/fpC6afS8Dhb/gz7R7eg==
v8-compile-cache@^2.0.0:
version "2.3.0"
resolved "https://registry.npmjs.org/v8-compile-cache/-/v8-compile-cache-2.3.0.tgz"