completed basic game flow
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c0c1238b25
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6
src/channel_names.ts
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6
src/channel_names.ts
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@ -0,0 +1,6 @@
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export const channel_new_game = "new_game"
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export const channel_on_game_start = "on_game_start"
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export const channel_game_move = "game_move"
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export const channel_on_game_update = "on_game_update"
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export const channel_leave_game = "leave_game"
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export const channel_on_game_end = "on_game_end"
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55
src/index.ts
55
src/index.ts
@ -1,11 +1,15 @@
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import express, { Request, Response } from "express";
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import * as http from 'http';
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import WebSocket from "ws"
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import { encodeText } from "./rtmt/byte_util";
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import { decodeText, encodeText } from "./rtmt/byte_util";
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import { encode } from "./rtmt/encode_decode_message";
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import { RTMTWS } from "./rtmt/rtmt_websocket";
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import cors from "cors"
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import { generateKey } from "./key_factory";
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import { MatchMaker } from "./matcmaker";
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import { channel_game_move, channel_leave_game, channel_new_game, channel_on_game_start, channel_on_game_update } from "./channel_names";
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import { Bytes } from "./rtmt/rtmt";
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import { createGame, Game, GameMove } from "./mancala";
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const app = express();
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@ -18,17 +22,58 @@ app.get("/", (req: Request, res: Response) => {
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});
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app.get("/register/", (req: Request, res: Response) => {
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res.send(generateKey());
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});
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res.send(generateKey());
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});
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const port = process.env.PORT || 5000
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server.listen(port, () => {
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console.log(`Server started on port ${port} :)`);
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console.log(`Server started on port ${port} :)`);
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})
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const rtmt = new RTMTWS()
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rtmt.initWebSocket(server, ()=>{
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rtmt.initWebSocket(server, (userKey : string) => {
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const game = gameStore.get(userKey)
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if(game){
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rtmt.sendMessage(userKey, channel_on_game_update, encodeText(JSON.stringify(game)))
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}
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})
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const matchmaker = new MatchMaker()
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rtmt.listenMessage(channel_new_game, (userKey: string, message: Bytes) => {
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matchmaker.find(userKey)
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})
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const gameStore = new Map<string, Game>()
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matchmaker.onPlayersPaired = (userKey1: string, userKey2: string) => {
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const game = createGame(userKey1, userKey2)
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gameStore.set(userKey1, game)
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gameStore.set(userKey2, game)
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rtmt.sendMessage(userKey1, channel_on_game_start, encodeText(JSON.stringify(game)))
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rtmt.sendMessage(userKey2, channel_on_game_start, encodeText(JSON.stringify(game)))
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}
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rtmt.listenMessage(channel_game_move, (userKey: string, message: Bytes) => {
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const gameMove: GameMove = JSON.parse(decodeText(message))
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const game = gameStore.get(userKey)
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if (game) {
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game.moveByIndex(gameMove.index, game.getPlayerNameByKey(userKey))
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rtmt.sendMessage(game.player1, channel_on_game_update, encodeText(JSON.stringify(game)))
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rtmt.sendMessage(game.player2, channel_on_game_update, encodeText(JSON.stringify(game)))
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} else {
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console.log("Game not found!");
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}
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})
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rtmt.listenMessage(channel_leave_game, (userKey: string, message: Bytes) => {
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const game = gameStore.get(userKey)
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if(game){
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gameStore.delete(game.player1)
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gameStore.delete(game.player2)
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}
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})
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