refactor GamePage and fix user connection issue
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@ -1,4 +1,4 @@
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import { CommonMancalaGame, MancalaGame, Pit } from 'mancala.js';
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import { MancalaGame, Pit } from 'mancala.js';
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import * as React from 'react';
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import { FunctionComponent, useState } from 'react';
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import { useNavigate, useParams } from 'react-router';
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@ -23,11 +23,11 @@ import useWindowDimensions from '../hooks/useWindowDimensions';
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import { ConnectionState } from '../models/ConnectionState';
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import { GameMove } from '../models/GameMove';
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import { LoadingState } from '../models/LoadingState';
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import { UserConnectionInfo } from '../models/UserConnectionInfo';
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import { Theme } from '../theme/Theme';
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import { getColorByBrightness } from '../util/ColorUtil';
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import BoardViewModel from '../viewmodel/BoardViewModel';
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import Center from '../components/Center';
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import { Game, GameUsersConnectionInfo } from '../models/Game';
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const GamePage: FunctionComponent<{
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context: Context,
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@ -37,7 +37,7 @@ const GamePage: FunctionComponent<{
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}> = ({ context, userKey, theme, connectionState }) => {
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let params = useParams<{ gameId: string }>();
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const [game, setGame] = useState<MancalaGame | undefined>(undefined);
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const [game, setGame] = useState<Game | undefined>(undefined);
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const [crashMessage, setCrashMessage] = useState<string | undefined>(undefined);
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@ -53,20 +53,36 @@ const GamePage: FunctionComponent<{
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// We have to block future actions if there is an ongoing action.
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const [hasOngoingAction, setHasOngoingAction] = useState<boolean>(false);
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const [isOpponentOnline, setIsOpponentOnline] = useState<boolean>(false);
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const [gameUsersConnectionInfo, setGameUsersConnectionInfo] = useState<GameUsersConnectionInfo | undefined>();
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const { height, width } = useWindowDimensions();
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const navigate = useNavigate();
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const [gameLoadingState, setLoadingStateGame] = useState<LoadingState<MancalaGame>>(LoadingState.Unset());
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const [gameLoadingState, setLoadingStateGame] = useState<LoadingState<Game>>(LoadingState.Unset());
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const onGameUpdate = (pitAnimator: PitAnimator, message: Object) => {
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const newGame: CommonMancalaGame = message as CommonMancalaGame;
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const mancalaGame = MancalaGame.createFromMancalaGame(newGame);
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setGame(mancalaGame);
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pitAnimator.setUpdatedGame(mancalaGame);
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const mancalaGame: MancalaGame | undefined = game?.mancalaGame;
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const onGameUpdate = (pitAnimator: PitAnimator, newGame: Game) => {
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setGame(newGame);
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pitAnimator.setUpdatedGame(newGame);
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setHasOngoingAction(false);
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setGameUsersConnectionInfo(newGame.gameUsersConnectionInfo);
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}
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const isUserOnline = (userId: string) => {
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if (!gameUsersConnectionInfo) return false;
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const user1ConnectionInfo = gameUsersConnectionInfo.user1ConnectionInfo;
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const user2ConnectionInfo = gameUsersConnectionInfo.user2ConnectionInfo;
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if (user1ConnectionInfo.userId === userId) return user1ConnectionInfo.isOnline;
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if (user2ConnectionInfo.userId === userId) return user2ConnectionInfo.isOnline;
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return false;
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}
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const onGameUpdateEvent = (pitAnimator: PitAnimator, message: Object) => {
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const newGame: Game = message as Game;
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newGame.mancalaGame = MancalaGame.createFromMancalaGame(newGame.mancalaGame);
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onGameUpdate(pitAnimator, newGame);
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}
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const onGameCrashed = (message: any) => {
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const newCrashMessage = message as string;
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@ -80,13 +96,12 @@ const GamePage: FunctionComponent<{
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setHasOngoingAction(false);
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};
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const onUserConnectionChange = (message: any) => {
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const userConnectionInfo = message as UserConnectionInfo;
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//todo: change this when implementing watch the game feature
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setIsOpponentOnline(userConnectionInfo.isOnline);
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const gameUsersConnectionInfo = message as GameUsersConnectionInfo;
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setGameUsersConnectionInfo(gameUsersConnectionInfo);
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};
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const listenMessages = (pitAnimator: PitAnimator): () => void => {
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const _onGameUpdate = (message: object) => onGameUpdate(pitAnimator, message);
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const _onGameUpdate = (message: object) => onGameUpdateEvent(pitAnimator, message);
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context.rtmt.listenMessage(channel_on_game_update, _onGameUpdate);
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context.rtmt.listenMessage(channel_on_game_crashed, onGameCrashed);
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context.rtmt.listenMessage(channel_on_game_user_leave, onGameUserLeave);
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@ -106,12 +121,13 @@ const GamePage: FunctionComponent<{
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};
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const getBoardIndex = (index: number) => {
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if (!game) return -1;
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if (userKey === game.player2Id) return index + game.board.pits.length / 2;
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if (!game || !mancalaGame) return -1;
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const pitsLenght = mancalaGame.board.pits.length;
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if (userKey === mancalaGame.player2Id) return index + pitsLenght / 2;
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return index;
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};
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const getOpponentId = () => game?.player1Id === userKey ? game?.player2Id : game?.player1Id;
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const getOpponentId = () => mancalaGame?.player1Id === userKey ? mancalaGame?.player2Id : mancalaGame?.player1Id;
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const checkHasAnOngoingAction = () => hasOngoingAction;
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@ -147,11 +163,9 @@ const GamePage: FunctionComponent<{
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setLoadingStateGame(LoadingState.Loading())
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context.gameStore.get(params.gameId!!).then((game) => {
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if (game) {
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setGame(game);
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setHasOngoingAction(false);
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pitAnimator = new PitAnimator(context, updateBoardViewModel);
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pitAnimator.setNewGame(game);
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setPitAnimator(pitAnimator);
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onGameUpdate(pitAnimator, game);
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unlistenMessages = listenMessages(pitAnimator);
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setLoadingStateGame(LoadingState.Loaded({ value: game }))
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} else {
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@ -169,9 +183,10 @@ const GamePage: FunctionComponent<{
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context.themeManager.theme.textColor,
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context.themeManager.theme.textLightColor
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);
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const renderNewGameBtn = userKeyWhoLeave || !game || (game && game.state == "ended");
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const renderNewGameBtn = userKeyWhoLeave || !game || (game && game.mancalaGame.state == "ended");
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const showBoardView = game && boardViewModel && userKey && true;
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const opponentUser = { id: getOpponentId() || "0", name: "Anonymous", isOnline: isOpponentOnline, isAnonymous: true };
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const opponentId = getOpponentId();
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const opponentUser = { id: getOpponentId() || "0", name: "Anonymous", isOnline: opponentId ? isUserOnline(opponentId) : false, isAnonymous: true };
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const user = { id: userKey || "1", name: "Anonymous", isOnline: connectionState === "connected", isAnonymous: true };
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const isMobile = width < 600;
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