refactor : PitAnimator and Home
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@ -17,6 +17,7 @@ import { CommonMancalaGame, MancalaGame, Pit } from "mancala.js";
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import { GameMove } from "./models/GameMove";
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import { GameMove } from "./models/GameMove";
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import PitAnimator from "./animation/PitAnimator";
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import PitAnimator from "./animation/PitAnimator";
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import BoardViewModel from "./viewmodel/BoardViewModel";
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import BoardViewModel from "./viewmodel/BoardViewModel";
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import { v4 } from "uuid";
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type ConnectionState = "connecting" | "error" | "connected" | "reconnecting";
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type ConnectionState = "connecting" | "error" | "connected" | "reconnecting";
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@ -100,6 +101,7 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
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};
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};
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const updateBoardViewModel = (boardViewModel: BoardViewModel) => {
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const updateBoardViewModel = (boardViewModel: BoardViewModel) => {
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boardViewModel.id = v4();
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setBoardId(boardViewModel.id);
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setBoardId(boardViewModel.id);
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setBoardViewModel(boardViewModel);
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setBoardViewModel(boardViewModel);
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};
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};
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@ -38,7 +38,7 @@ export default class PitAnimator {
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public setNewGame(game: MancalaGame) {
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public setNewGame(game: MancalaGame) {
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this.reset();
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this.reset();
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this.game = game;
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this.game = game;
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this.updateBoardViewModel(this.getBoardViewModelFromGame(this.game));
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this.onBoardViewModelUpdate?.(this.getBoardViewModelFromGame(this.game));
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}
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}
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public setUpdatedGame(game: MancalaGame, forceClear = false) {
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public setUpdatedGame(game: MancalaGame, forceClear = false) {
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@ -69,12 +69,12 @@ export default class PitAnimator {
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onAnimate() {
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onAnimate() {
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if (this.animationIndex === this.currentHistoryItem.gameSteps.length) {
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if (this.animationIndex === this.currentHistoryItem.gameSteps.length) {
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this.clearCurrentInterval();
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this.clearCurrentInterval();
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this.updateBoardViewModel(this.getBoardViewModelFromGame(this.game));
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this.onBoardViewModelUpdate?.(this.getBoardViewModelFromGame(this.game));
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} else {
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} else {
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const gameStep = this.currentHistoryItem.gameSteps[this.animationIndex];
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const gameStep = this.currentHistoryItem.gameSteps[this.animationIndex];
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const index = this.game.board.getPitIndexCircularly(gameStep.index);
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const index = this.game.board.getPitIndexCircularly(gameStep.index);
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this.animatePit(index, this.oldBoardViewModel, gameStep);
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this.animatePit(index, this.oldBoardViewModel, gameStep);
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this.updateBoardViewModel(this.oldBoardViewModel);
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this.onBoardViewModelUpdate?.(this.oldBoardViewModel);
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}
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}
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this.animationIndex++;
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this.animationIndex++;
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}
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}
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@ -143,7 +143,9 @@ export default class PitAnimator {
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stopCurrentAnimation() {
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stopCurrentAnimation() {
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this.clearCurrentInterval();
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this.clearCurrentInterval();
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if (this.oldGame) {
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if (this.oldGame) {
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this.updateBoardViewModel(this.getBoardViewModelFromGame(this.oldGame));
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this.onBoardViewModelUpdate?.(
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this.getBoardViewModelFromGame(this.oldGame)
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);
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}
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}
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this.resetAnimationState();
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this.resetAnimationState();
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}
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}
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@ -154,11 +156,6 @@ export default class PitAnimator {
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}
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}
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}
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}
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updateBoardViewModel(boardViewModel: BoardViewModel) {
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boardViewModel.id = v4();
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this.onBoardViewModelUpdate?.(boardViewModel);
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}
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private getBoardViewModelFromGame(game: MancalaGame): BoardViewModel {
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private getBoardViewModelFromGame(game: MancalaGame): BoardViewModel {
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const pitViewModels = this.createPitViewModelsFromGame(game);
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const pitViewModels = this.createPitViewModelsFromGame(game);
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return BoardViewModelFactory.create(v4(), pitViewModels);
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return BoardViewModelFactory.create(v4(), pitViewModels);
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