mancala/apps/backend/src/main/java/app/playmancala/model/Channels.java

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package app.playmancala.model;
// WebSocket channel names; must match packages/core/src/rtmt/channel_names.ts.
public final class Channels {
public static final String NEW_GAME = "new_game";
public static final String CANCEL_NEW_GAME = "cancel_new_game";
// client -> server: { level }, starts a game against the bot at that level (docs/specs/game-bot).
public static final String NEW_BOT_GAME = "new_bot_game";
public static final String ON_GAME_START = "on_game_start";
public static final String GAME_MOVE = "game_move";
public static final String ON_GAME_UPDATE = "on_game_update";
public static final String LEAVE_GAME = "leave_game";
public static final String ON_GAME_END = "on_game_end";
public static final String ON_GAME_CRASHED = "on_game_crashed";
public static final String ON_GAME_USER_LEAVE = "on_game_user_leave";
public static final String PING = "ping";
public static final String PONG = "pong";
public static final String ON_USER_CONNECTION_CHANGE = "channel_on_user_connection_change";
public static final String LISTEN_GAME_EVENTS = "channel_listen_game_events";
public static final String UNLISTEN_GAME_EVENTS = "channel_unlisten_game_events";
// Auth handshake. client -> server: { token } right after connecting and again after a token refresh;
// other messages are ignored until the server answers on_auth with { user }.
public static final String AUTH = "auth";
public static final String ON_AUTH = "on_auth";
// server -> client: { reason }, sent right before the server closes the socket with CLOSE_AUTH_FAILED.
public static final String ON_AUTH_ERROR = "on_auth_error";
public static final int CLOSE_AUTH_FAILED = 4001;
// Home page previews. client -> server: subscribe_live_games / unsubscribe_live_games;
// server -> client: on_live_games with { games: LiveGameSummary[] }.
public static final String SUBSCRIBE_LIVE_GAMES = "subscribe_live_games";
public static final String UNSUBSCRIBE_LIVE_GAMES = "unsubscribe_live_games";
public static final String ON_LIVE_GAMES = "on_live_games";
// server -> client: { gameId }, when new_game is sent while the user has a game in progress.
public static final String ON_NEW_GAME_REJECTED = "on_new_game_rejected";
private Channels() {
}
}