2022-08-01 22:27:55 +03:00
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import { MancalaGame, Pit } from 'mancala.js';
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2022-07-30 12:01:50 +03:00
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import * as React from 'react';
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2022-07-31 00:59:18 +03:00
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import { FunctionComponent, useState } from 'react';
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import { useNavigate, useParams } from 'react-router';
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import { v4 } from 'uuid';
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2024-06-18 00:24:45 +03:00
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import { PitAnimator } from '@mancala/core';
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2022-07-31 00:59:18 +03:00
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import BoardToolbar from '../components/board/BoardToolbar';
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import BoardView from '../components/board/BoardView';
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import InfoPanel from '../components/InfoPanel';
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import LoadingComponent from '../components/LoadingComponent';
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import PageContainer from '../components/PageContainer';
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2026-10-16 09:35:39 +03:00
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import AppHeader from '../components/headerbar/AppHeader';
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import { LeaveIcon, PlusIcon } from '../components/Icons';
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2022-07-31 00:59:18 +03:00
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import UserStatus from '../components/UserStatus';
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2026-10-16 01:39:36 +03:00
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import { GameRecord, channel_on_game_update, channel_on_game_crashed, channel_on_game_end, channel_on_game_user_leave, channel_on_user_connection_change, channel_leave_game, channel_game_move, channel_listen_game_events, channel_unlisten_game_events, FinishedGameSummary, GameEndMessage, getBoardAfterMove, getSeat, PlayedMove } from '@mancala/core';
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2022-07-30 12:01:50 +03:00
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import { Context } from '../context/context';
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2022-07-31 00:59:18 +03:00
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import useWindowDimensions from '../hooks/useWindowDimensions';
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2024-06-17 15:37:17 +03:00
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import { GameMove, LoadingState, Game, GameUsersConnectionInfo } from "@mancala/core";
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2024-06-17 23:50:13 +03:00
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import { Theme } from '@mancala/core';
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2026-10-14 02:22:13 +03:00
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import { getColorByBrightness, getPlayerDisplayName } from "@mancala/core";
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2024-06-18 00:24:45 +03:00
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import { BoardViewModel } from "@mancala/core";
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2022-07-31 00:59:18 +03:00
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import Center from '../components/Center';
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2022-09-04 00:04:32 +03:00
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import notyf from '../util/Notyf';
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2022-09-04 00:16:14 +03:00
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import swal from 'sweetalert';
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2022-09-04 01:06:26 +03:00
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import Util from '../util/Util';
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2024-06-17 23:50:13 +03:00
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import { useTranslation } from 'react-i18next';
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2026-10-16 00:31:43 +03:00
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import MoveList from '../components/history/MoveList';
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import ReviewBanner from '../components/history/ReviewBanner';
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import useMoveKeys from '../hooks/useMoveKeys';
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import { createBoardViewModel } from '../util/BoardViewModels';
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import { getResultText } from '../util/GameResultText';
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2026-10-16 00:34:49 +03:00
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import ReplayView from '../components/history/ReplayView';
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2026-10-16 01:39:36 +03:00
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import GameClockView from '../components/GameClockView';
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import useGameClock from '../hooks/useGameClock';
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2022-07-31 00:59:18 +03:00
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const GamePage: FunctionComponent<{
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context: Context,
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userKey?: string,
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theme: Theme,
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2022-09-04 01:06:26 +03:00
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}> = ({ context, userKey, theme }) => {
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2022-07-31 00:59:18 +03:00
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let params = useParams<{ gameId: string }>();
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2022-08-01 22:27:55 +03:00
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const [game, setGame] = useState<Game | undefined>(undefined);
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2022-07-31 00:59:18 +03:00
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const [userKeyWhoLeave, setUserKeyWhoLeave] = useState<string | undefined>(undefined);
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const [boardViewModel, setBoardViewModel] = useState<BoardViewModel | undefined>(undefined);
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const [boardId, setBoardId] = useState<string>("-1");
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const [pitAnimator, setPitAnimator] = useState<PitAnimator | undefined>(undefined);
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// It is a flag for ongoing action such as send game move.
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// We have to block future actions if there is an ongoing action.
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const [hasOngoingAction, setHasOngoingAction] = useState<boolean>(false);
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2022-08-01 22:27:55 +03:00
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const [gameUsersConnectionInfo, setGameUsersConnectionInfo] = useState<GameUsersConnectionInfo | undefined>();
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2022-07-31 00:59:18 +03:00
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2026-10-16 00:31:43 +03:00
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// Set while an earlier position is shown instead of the live board.
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const [viewedMove, setViewedMove] = useState<number | undefined>(undefined);
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2026-10-16 00:34:49 +03:00
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// Set when the game has ended and was loaded from history; the page then shows the replay.
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const [replayRecord, setReplayRecord] = useState<GameRecord | undefined>(undefined);
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2026-10-16 00:31:43 +03:00
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// Set when the server says the game ended, for whatever reason.
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const [gameEnd, setGameEnd] = useState<GameEndMessage | undefined>(undefined);
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2022-07-31 00:59:18 +03:00
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const { height, width } = useWindowDimensions();
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const navigate = useNavigate();
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2024-06-17 23:50:13 +03:00
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const { t } = useTranslation();
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2022-08-01 22:27:55 +03:00
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const [gameLoadingState, setLoadingStateGame] = useState<LoadingState<Game>>(LoadingState.Unset());
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2022-07-31 00:59:18 +03:00
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2022-09-02 00:11:48 +03:00
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const checkIsSpectator = (game: Game) => userKey !== game.mancalaGame.player1Id && userKey !== game.mancalaGame.player2Id;
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2022-08-01 22:27:55 +03:00
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const mancalaGame: MancalaGame | undefined = game?.mancalaGame;
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2022-09-02 00:11:48 +03:00
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const isSpectator = game ? checkIsSpectator(game) : undefined;
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const isPlayer2 = !isSpectator && userKey === mancalaGame?.player2Id;
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2022-08-01 22:27:55 +03:00
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const onGameUpdate = (pitAnimator: PitAnimator, newGame: Game) => {
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setGame(newGame);
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pitAnimator.setUpdatedGame(newGame);
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2022-07-31 00:59:18 +03:00
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setHasOngoingAction(false);
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2022-08-01 22:27:55 +03:00
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setGameUsersConnectionInfo(newGame.gameUsersConnectionInfo);
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}
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const isUserOnline = (userId: string) => {
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if (!gameUsersConnectionInfo) return false;
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const user1ConnectionInfo = gameUsersConnectionInfo.user1ConnectionInfo;
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const user2ConnectionInfo = gameUsersConnectionInfo.user2ConnectionInfo;
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if (user1ConnectionInfo.userId === userId) return user1ConnectionInfo.isOnline;
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if (user2ConnectionInfo.userId === userId) return user2ConnectionInfo.isOnline;
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return false;
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}
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2026-10-14 02:22:13 +03:00
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const getPlayerName = (userId: string) => {
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const connectionInfos = [gameUsersConnectionInfo?.user1ConnectionInfo, gameUsersConnectionInfo?.user2ConnectionInfo];
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return getPlayerDisplayName(connectionInfos.find((info) => info?.userId === userId), t);
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}
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2022-08-01 22:27:55 +03:00
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const onGameUpdateEvent = (pitAnimator: PitAnimator, message: Object) => {
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const newGame: Game = message as Game;
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newGame.mancalaGame = MancalaGame.createFromMancalaGame(newGame.mancalaGame);
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onGameUpdate(pitAnimator, newGame);
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2022-07-31 00:59:18 +03:00
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}
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const onGameCrashed = (message: any) => {
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const newCrashMessage = message as string;
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2024-06-17 23:50:13 +03:00
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notyf.error(t("InternalErrorOccurred"));
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2022-07-31 00:59:18 +03:00
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console.error("on_game_crash");
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console.error(newCrashMessage);
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}
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const onGameUserLeave = (message: any) => {
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const userKeyWhoLeave = message;
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setUserKeyWhoLeave(userKeyWhoLeave);
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setHasOngoingAction(false);
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};
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2026-10-16 00:31:43 +03:00
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const onGameEnd = (message: GameEndMessage) => {
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setGameEnd(message);
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setHasOngoingAction(false);
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};
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2022-07-31 00:59:18 +03:00
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const onUserConnectionChange = (message: any) => {
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2022-08-01 22:27:55 +03:00
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const gameUsersConnectionInfo = message as GameUsersConnectionInfo;
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setGameUsersConnectionInfo(gameUsersConnectionInfo);
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2022-07-31 00:59:18 +03:00
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};
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2022-09-02 00:11:48 +03:00
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const listenMessages = (game: Game, pitAnimator: PitAnimator): () => void => {
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2022-08-01 22:27:55 +03:00
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const _onGameUpdate = (message: object) => onGameUpdateEvent(pitAnimator, message);
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2022-09-02 00:04:21 +03:00
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context.rtmt.addMessageListener(channel_on_game_update, _onGameUpdate);
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context.rtmt.addMessageListener(channel_on_game_crashed, onGameCrashed);
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context.rtmt.addMessageListener(channel_on_game_user_leave, onGameUserLeave);
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context.rtmt.addMessageListener(channel_on_user_connection_change, onUserConnectionChange);
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2026-10-16 00:31:43 +03:00
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context.rtmt.addMessageListener(channel_on_game_end, onGameEnd);
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2022-07-31 00:59:18 +03:00
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return () => {
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2026-10-16 00:31:43 +03:00
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context.rtmt.removeMessageListener(channel_on_game_end, onGameEnd);
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2022-09-02 00:04:21 +03:00
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context.rtmt.removeMessageListener(channel_on_game_update, _onGameUpdate);
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context.rtmt.removeMessageListener(channel_on_game_crashed, onGameCrashed);
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context.rtmt.removeMessageListener(channel_on_game_user_leave, onGameUserLeave);
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context.rtmt.removeMessageListener(channel_on_user_connection_change, onUserConnectionChange);
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2022-07-31 00:59:18 +03:00
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}
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};
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2026-10-16 00:27:06 +03:00
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// Spectators tell the server they are watching once their identity is known and the connection is open,
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// and again after every reconnect, since the server forgets spectators who go offline.
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React.useEffect(() => {
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if (!game || !userKey || !checkIsSpectator(game)) return;
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const listen = () => context.rtmt.sendMessage(channel_listen_game_events, game.id);
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if (context.rtmt.connectionState === "connected") listen();
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context.rtmt.on("open", listen);
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return () => {
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context.rtmt.off("open", listen);
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if (context.rtmt.connectionState === "connected") context.rtmt.sendMessage(channel_unlisten_game_events, game.id);
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};
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}, [game?.id, userKey]);
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2022-07-31 00:59:18 +03:00
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const updateBoardViewModel = (boardViewModel: BoardViewModel) => {
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boardViewModel.id = v4();
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setBoardId(boardViewModel.id);
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setBoardViewModel(boardViewModel);
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};
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const getBoardIndex = (index: number) => {
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2022-08-01 22:27:55 +03:00
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if (!game || !mancalaGame) return -1;
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const pitsLenght = mancalaGame.board.pits.length;
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if (userKey === mancalaGame.player2Id) return index + pitsLenght / 2;
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2022-07-31 00:59:18 +03:00
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return index;
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};
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2022-08-01 22:27:55 +03:00
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const getOpponentId = () => mancalaGame?.player1Id === userKey ? mancalaGame?.player2Id : mancalaGame?.player1Id;
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2022-07-31 00:59:18 +03:00
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const checkHasAnOngoingAction = () => hasOngoingAction;
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const onLeaveGameClick = () => {
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2024-06-17 23:50:13 +03:00
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if (Util.checkConnectionAndMaybeAlert(context, t)) return;
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2022-09-04 00:16:14 +03:00
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swal({
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2024-06-17 23:50:13 +03:00
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title: t("AreYouSureToLeaveGame"),
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2022-09-04 00:16:14 +03:00
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icon: "warning",
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2026-10-16 09:26:02 +03:00
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buttons: [t("Cancel"), t("Yes")],
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2022-09-04 00:16:14 +03:00
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dangerMode: true,
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})
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2026-10-16 09:26:02 +03:00
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.then((confirm) => {
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if (confirm) {
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2022-09-04 00:16:14 +03:00
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context.rtmt.sendMessage(channel_leave_game, {});
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2026-10-16 09:26:02 +03:00
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navigate("/");
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2022-09-04 00:16:14 +03:00
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}
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});
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2022-07-31 00:59:18 +03:00
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};
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const onNewGameClick = () => {
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2024-06-17 23:50:13 +03:00
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if (Util.checkConnectionAndMaybeAlert(context, t)) return;
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2022-07-31 00:59:18 +03:00
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navigate("/loby")
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};
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const onPitSelect = (index: number, pit: Pit) => {
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2022-09-02 00:11:48 +03:00
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if (!game || isSpectator || !userKey) {
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return;
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}
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2026-10-16 00:31:43 +03:00
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if(userKeyWhoLeave || gameEnd) {
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2024-06-17 23:50:13 +03:00
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notyf.error(t("GameEnded"));
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2022-10-08 16:08:30 +03:00
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return;
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}
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2026-10-16 00:31:43 +03:00
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if (viewedMove !== undefined) {
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notyf.error(t("ViewingMove", { number: viewedMove }));
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return;
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}
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2022-09-07 22:28:03 +03:00
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if(game.mancalaGame.state === "ended") {
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2024-06-17 23:50:13 +03:00
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notyf.error(t("GameEnded"));
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2022-09-07 22:28:03 +03:00
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return;
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}
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2024-06-17 23:50:13 +03:00
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if (Util.checkConnectionAndMaybeAlert(context, t)) return;
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2022-09-04 00:16:14 +03:00
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if (game.mancalaGame.getPlayerIdByIndex(index) !== userKey) {
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2024-06-17 23:50:13 +03:00
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notyf.error(t("UCanOnlyPlayYourOwnPits"));
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2022-09-04 00:04:32 +03:00
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return;
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}
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2022-09-02 00:11:48 +03:00
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const pitIndexForUser = index % (game.mancalaGame.board.totalPitCount() / 2);
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2022-09-04 00:04:32 +03:00
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if (!game.mancalaGame.canPlayerMove(userKey, pitIndexForUser)) {
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2024-06-17 23:50:13 +03:00
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notyf.error(t("OpponentTurn"));
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2022-09-02 00:11:48 +03:00
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return;
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}
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2022-07-31 00:59:18 +03:00
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if (checkHasAnOngoingAction()) {
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2024-06-17 23:50:13 +03:00
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notyf.error(t("UMustWaitUntilCurrentMoveComplete"));
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2022-07-31 00:59:18 +03:00
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return;
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}
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if (!boardViewModel) return;
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2022-09-02 00:11:48 +03:00
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//TODO: this check should be in mancala.js
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2022-07-31 00:59:18 +03:00
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if (pit.stoneCount === 0) {
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2024-06-17 23:50:13 +03:00
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notyf.error(t("UCanNotPlayEmptyPit"));
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2022-07-31 00:59:18 +03:00
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return;
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}
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2022-09-04 00:04:32 +03:00
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setHasOngoingAction(true);
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2026-10-16 09:37:50 +03:00
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const selectedPit = boardViewModel.pits[getBoardIndex(pitIndexForUser)];
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selectedPit.pitColor = context.themeManager.theme.pitSelectedColor;
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selectedPit.highlight = "selected";
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2022-07-31 00:59:18 +03:00
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updateBoardViewModel(boardViewModel);
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2022-09-02 00:11:48 +03:00
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const gameMove: GameMove = { index: pitIndexForUser };
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2022-07-31 00:59:18 +03:00
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context.rtmt.sendMessage(channel_game_move, gameMove);
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};
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React.useEffect(() => {
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let pitAnimator: PitAnimator | undefined;
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2022-08-01 22:27:55 +03:00
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let unlistenMessages: () => void;
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2022-07-31 00:59:18 +03:00
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setLoadingStateGame(LoadingState.Loading())
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2026-10-16 00:27:06 +03:00
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context.gameStore.get(params.gameId!!).then((loaded) => {
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if (loaded?.kind === "live") {
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const game = loaded.game;
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2024-06-18 00:24:45 +03:00
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pitAnimator = new PitAnimator(context.themeManager, updateBoardViewModel);
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2022-07-31 00:59:18 +03:00
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setPitAnimator(pitAnimator);
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2022-08-01 22:27:55 +03:00
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onGameUpdate(pitAnimator, game);
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2022-09-02 00:11:48 +03:00
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unlistenMessages = listenMessages(game, pitAnimator);
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2022-07-31 00:59:18 +03:00
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setLoadingStateGame(LoadingState.Loaded({ value: game }))
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2026-10-16 00:34:49 +03:00
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} else if (loaded?.kind === "finished") {
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setReplayRecord(loaded.record);
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2022-07-31 00:59:18 +03:00
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} else {
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2024-06-17 23:50:13 +03:00
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setLoadingStateGame(LoadingState.Error({ errorMessage: t("GameNotFound") }))
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2022-07-31 00:59:18 +03:00
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}
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2026-10-16 00:27:06 +03:00
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}).catch((error) => {
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console.error(error);
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setLoadingStateGame(LoadingState.Error({ errorMessage: t("ErrorWhenRetrievingInformation") }))
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2022-07-31 00:59:18 +03:00
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})
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return () => {
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unlistenMessages?.();
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pitAnimator?.dispose();
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};
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}, []);
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const textColorOnAppBar = getColorByBrightness(
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context.themeManager.theme.appBarBgColor,
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context.themeManager.theme.textColor,
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context.themeManager.theme.textLightColor
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);
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const isMobile = width < 600;
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2022-07-30 12:01:50 +03:00
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2026-10-16 00:31:43 +03:00
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const renderNewGameBtn = isSpectator || (userKeyWhoLeave || gameEnd || !game || (game && game.mancalaGame.state == "ended"));
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const moves = (mancalaGame?.history ?? []) as unknown as PlayedMove[];
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const isReviewing = viewedMove !== undefined && viewedMove < moves.length;
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const shownBoardViewModel = isReviewing && mancalaGame
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? createBoardViewModel(getBoardAfterMove(moves, viewedMove!), context.themeManager.theme)
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: boardViewModel;
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const isGameOver = !!(userKeyWhoLeave || gameEnd || mancalaGame?.state === "ended");
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const isYourTurn = !isSpectator && !isGameOver && !!userKey && mancalaGame?.turnPlayerId === userKey;
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const selectMove = (moveNumber: number) => setViewedMove(moveNumber >= moves.length ? undefined : Math.max(0, moveNumber));
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useMoveKeys({
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2026-10-16 00:34:49 +03:00
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previous: () => !replayRecord && selectMove((isReviewing ? viewedMove! : moves.length) - 1),
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next: () => !replayRecord && isReviewing && selectMove(viewedMove! + 1),
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2026-10-16 00:31:43 +03:00
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});
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const playerInfo = (userId: string) => {
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const info = [gameUsersConnectionInfo?.user1ConnectionInfo, gameUsersConnectionInfo?.user2ConnectionInfo]
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.find((connectionInfo) => connectionInfo?.userId === userId);
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return { userId, name: info?.name, isGuest: info?.isGuest ?? true };
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};
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// A game that ended by a timeout or inactivity is not over by the rules, so say why it ended.
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const endText = gameEnd && (gameEnd.endReason === "timeout" || gameEnd.endReason === "inactive") && mancalaGame
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? `${t("GameEnded")} · ${getResultText({
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result: gameEnd.result, endReason: gameEnd.endReason,
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player1: playerInfo(mancalaGame.player1Id),
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player2: playerInfo(mancalaGame.player2Id),
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} as FinishedGameSummary, isSpectator ? undefined : userKey, t)}`
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: undefined;
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2026-10-16 01:39:36 +03:00
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const clockTimes = useGameClock(game, gameEnd);
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const renderClock = (playerId: string) => {
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const seat = mancalaGame && getSeat(mancalaGame, playerId);
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if (!clockTimes || !seat) return undefined;
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const timeMs = seat === "player1" ? clockTimes.player1Ms : clockTimes.player2Ms;
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return <GameClockView context={context} timeMs={timeMs} running={clockTimes.runningSeat === seat} />;
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2026-10-16 00:31:43 +03:00
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};
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2022-09-02 00:04:21 +03:00
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const showBoardView = game && boardViewModel && userKey && true;
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const topLocatedUserId = (isSpectator ? mancalaGame?.player2Id : getOpponentId()) || "0";
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const bottomLocatedUserId = (isSpectator ? mancalaGame?.player1Id : userKey) || "1";
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2026-10-14 02:22:13 +03:00
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const topLocatedUserName = getPlayerName(topLocatedUserId);
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const bottomLocatedUserName = getPlayerName(bottomLocatedUserId);
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2022-09-02 00:04:21 +03:00
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const topLocatedUser = {
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id: topLocatedUserId,
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2026-10-14 02:22:13 +03:00
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name: topLocatedUserName ?? "Anonymous",
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2022-09-02 00:04:21 +03:00
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isOnline: isUserOnline(topLocatedUserId),
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2026-10-14 02:22:13 +03:00
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isAnonymous: !topLocatedUserName
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2022-09-02 00:04:21 +03:00
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};
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const bottomLocatedUser = {
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id: bottomLocatedUserId,
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2026-10-14 02:22:13 +03:00
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name: bottomLocatedUserName ?? "Anonymous",
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2022-09-04 01:06:26 +03:00
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isOnline: isSpectator ? isUserOnline(bottomLocatedUserId) : context.rtmt.connectionState === "connected",
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2026-10-14 02:22:13 +03:00
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isAnonymous: !bottomLocatedUserName
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2022-09-02 00:04:21 +03:00
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};
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const currentUser = isSpectator ? {
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id: "2",
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name: "Anonymous",
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2022-09-04 01:06:26 +03:00
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isOnline: context.rtmt.connectionState === "connected",
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2022-09-02 00:04:21 +03:00
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isAnonymous: true
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} : bottomLocatedUser;
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const leftPlayer = userKeyWhoLeave ? (userKeyWhoLeave === topLocatedUser.id ? topLocatedUser : bottomLocatedUser) : undefined;
|
2026-10-16 00:34:49 +03:00
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if (replayRecord) {
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return <ReplayView context={context} theme={theme} record={replayRecord} userKey={userKey} />;
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}
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|
2022-07-30 12:01:50 +03:00
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return (
|
2026-10-16 09:35:39 +03:00
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<PageContainer>
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2022-09-02 00:04:21 +03:00
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{renderHeaderBar()}
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{renderMobileBoardToolbar()}
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{buildBoardTopToolbar()}
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2026-10-16 00:31:43 +03:00
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{showBoardView && isReviewing && (
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<ReviewBanner
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context={context}
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moveNumber={viewedMove!}
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isYourTurn={isYourTurn}
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onBackToLive={() => setViewedMove(undefined)} />
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)}
|
2022-07-31 00:59:18 +03:00
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{showBoardView && (
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<BoardView
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game={game}
|
2026-10-16 00:31:43 +03:00
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boardViewModel={shownBoardViewModel!}
|
2022-07-31 00:59:18 +03:00
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context={context}
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2026-10-16 09:37:50 +03:00
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onPitSelect={isSpectator ? undefined : onPitSelect}
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canPlay={isYourTurn && !hasOngoingAction && !isReviewing}
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lastMoveIndex={moves[(isReviewing ? viewedMove! : moves.length) - 1]?.moveIndex}
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topName={topLocatedUser.name}
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bottomName={bottomLocatedUser.name}
|
2022-09-02 00:11:48 +03:00
|
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revert={isPlayer2} />
|
2022-07-31 00:59:18 +03:00
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)}
|
2026-10-16 00:31:43 +03:00
|
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{showBoardView && (
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<MoveList
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context={context}
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moves={moves}
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selectedMove={isReviewing ? viewedMove! : moves.length}
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onSelect={selectMove}
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playerName={(playerId) => getPlayerName(playerId) ?? t("Anonymous")}
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collapsedByDefault={isMobile} />
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)}
|
2022-07-31 00:59:18 +03:00
|
|
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<Center>
|
2026-10-16 09:35:39 +03:00
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<LoadingComponent loadingState={gameLoadingState}></LoadingComponent>
|
2022-07-31 00:59:18 +03:00
|
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|
</Center>
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</PageContainer>
|
2022-07-30 12:01:50 +03:00
|
|
|
);
|
2022-09-02 00:04:21 +03:00
|
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function renderHeaderBar() {
|
2026-10-16 09:35:39 +03:00
|
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return <AppHeader context={context}>
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|
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|
|
{renderNewGameBtn
|
|
|
|
|
? <button className="btn pri ic-m" aria-label={t("NewGame")} onClick={onNewGameClick}>
|
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|
|
|
<PlusIcon /><span className="hide-m">{t("NewGame")}</span>
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|
</button>
|
|
|
|
|
: <button className="btn ghost ic-m" aria-label={t("Leave")} onClick={onLeaveGameClick}>
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|
<LeaveIcon /><span className="hide-m">{t("Leave")}</span>
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|
</button>}
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|
|
</AppHeader>;
|
2022-09-02 00:04:21 +03:00
|
|
|
}
|
|
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function renderMobileBoardToolbar() {
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return <BoardToolbar style={{ justifyContent: "center" }} visible={showBoardView && isMobile || false}>
|
2022-09-03 21:06:52 +03:00
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|
{buildInfoPanel({ visible: isMobile })}
|
2022-09-02 00:04:21 +03:00
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|
</BoardToolbar>;
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}
|
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function buildBoardTopToolbar() {
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return <BoardToolbar style={{ alignItems: "flex-end" }} visible={showBoardView || false}>
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<UserStatus style={{
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|
marginBottom: "0.5rem", marginLeft: "6%", maxWidth: isMobile ? "40vw" : "30vw",
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|
width: isMobile ? "40vw" : "30vw"
|
2026-10-16 01:39:36 +03:00
|
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|
}} context={context} layoutMode="left" user={topLocatedUser} visible={showBoardView || false}
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accessory={renderClock(topLocatedUserId)} />
|
2022-09-03 21:06:52 +03:00
|
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|
{buildInfoPanel({ visible: !isMobile })}
|
2022-09-02 00:04:21 +03:00
|
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|
<UserStatus style={{
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marginBottom: "0.5rem", marginRight: "6%", maxWidth: isMobile ? "40vw" : "30vw",
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width: isMobile ? "40vw" : "30vw"
|
2026-10-16 01:39:36 +03:00
|
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|
}} context={context} layoutMode="right" user={bottomLocatedUser} visible={showBoardView || false}
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accessory={renderClock(bottomLocatedUserId)} />
|
2022-09-02 00:04:21 +03:00
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|
</BoardToolbar>;
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}
|
|
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|
|
2022-09-03 21:06:52 +03:00
|
|
|
function buildInfoPanel(params: { visible: boolean }) {
|
2022-09-02 00:04:21 +03:00
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|
return (
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|
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|
|
<InfoPanel
|
2026-10-16 01:39:36 +03:00
|
|
|
// Long texts such as "Game Ended · You Won · Opponent ran out of time" wrap on phones.
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style={{ marginTop: "0.5rem", marginBottom: "0.5rem", ...(isMobile && { whiteSpace: "normal", textAlign: "center" }) }}
|
2022-09-02 00:04:21 +03:00
|
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context={context}
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game={game}
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currentUser={currentUser}
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whitePlayer={topLocatedUser}
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blackPlayer={bottomLocatedUser}
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leftPlayer={leftPlayer}
|
2022-09-03 21:06:52 +03:00
|
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visible={params.visible}
|
2026-10-16 00:31:43 +03:00
|
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|
isSpectator={isSpectator}
|
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overrideText={endText} />
|
2022-09-02 00:04:21 +03:00
|
|
|
);
|
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}
|
2022-07-30 12:01:50 +03:00
|
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|
}
|
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|
2022-09-02 00:04:21 +03:00
|
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|
export default GamePage;
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