mancala/src/game/GameManager.ts

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import { CommonMancalaGame, MancalaGame } from "mancala.js";
import { RTMT } from "../rtmt/rtmt";
import { GameStore } from "./gamestore/GameStore";
import { generateKey } from "../util/key_factory";
import {
channel_game_move,
channel_leave_game,
channel_new_game,
channel_on_game_crashed,
channel_on_game_start,
channel_on_game_update,
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channel_on_game_user_leave,
channel_on_user_connection_change
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} from "../consts/channel_names";
import { GameMove } from "../models/GameMove";
import { GameCrashManager } from "./GameCrashManager";
import { MatchMaker } from "../matchmaker/MatchMaker";
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import { UserConnectionInfo } from "../models/UserConnectionInfo";
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export class GameManager {
gameStore: GameStore;
rtmt: RTMT;
matchMaker: MatchMaker;
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constructor(params: { gameStore: GameStore, rtmt: RTMT, matchMaker: MatchMaker }) {
this.gameStore = params.gameStore;
this.rtmt = params.rtmt;
this.matchMaker = params.matchMaker;
this.initialize();
}
private initialize() {
this.listenOnPlayersPaired();
this.listenRtmtMessages();
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this.listenUserConnectionChange();
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}
private listenRtmtMessages() {
this.rtmt.listenMessage(channel_new_game, (userKey: string, message: Object) => {
this.matchMaker.join(userKey);
});
this.rtmt.listenMessage(channel_game_move, (userKey: string, message: Object) => {
this.onGameMove(userKey, message as GameMove);
});
this.rtmt.listenMessage(channel_leave_game, (userKey: string, message: Object) => {
this.onPlayerLeave(userKey)
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});
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}
private onGameMove(userKey: string, gameMove: GameMove) {
const game = this.gameStore.get(userKey);
if (game) {
try {
game.moveByPlayerPit(userKey, gameMove.index);
this.rtmt.sendMessage(game.player1Id, channel_on_game_update, game);
this.rtmt.sendMessage(game.player2Id, channel_on_game_update, game);
if (game.state == "ended") {
this.deleteGame(game);
}
} catch (err: any) {
this.onGameError(game, err)
}
} else {
console.log("Game not found!");
}
}
private onGameError(game: MancalaGame, error: any) {
console.error(error);
const crashFileName = GameCrashManager.logGameCrash(error, game);
console.info(`Game crash saved to file : ${crashFileName}`);
this.rtmt.sendMessage(game.player1Id, channel_on_game_crashed, error);
this.rtmt.sendMessage(game.player2Id, channel_on_game_crashed, error);
}
private onPlayerLeave(userKey: string) {
const game = this.gameStore.get(userKey);
if (game) {
this.deleteGame(game);
this.rtmt.sendMessage(game.player1Id, channel_on_game_user_leave, userKey);
this.rtmt.sendMessage(game.player2Id, channel_on_game_user_leave, userKey);
}
}
private listenOnPlayersPaired() {
this.matchMaker.listenOnPlayersPaired((player1Id: string, player2Id: string) => {
const game = this.createMancalaGame(player1Id, player2Id);
this.startGame(game);
});
}
public fireOnPlayerConnected(playerId: string) {
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}
public createMancalaGame(userKey1: string, userKey2: string) {
const game = new CommonMancalaGame(generateKey(), userKey1, userKey2);
const random = Math.random();
game.turnPlayerId = random > 0.5 ? userKey1 : userKey2;
this.gameStore.set(userKey1, game);
this.gameStore.set(userKey2, game);
return game;
}
public startGame(game: MancalaGame) {
this.rtmt.sendMessage(game.player1Id, channel_on_game_start, game);
this.rtmt.sendMessage(game.player2Id, channel_on_game_start, game);
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this.sendUserConnectionInfo(game, game.player1Id);
this.sendUserConnectionInfo(game, game.player2Id);
}
public sendUserConnectionInfo(game: MancalaGame, playerId: string, isOnline?: boolean) {
//todo: reimplement when watch game feature added
const _isOnline = isOnline === undefined ? this.rtmt.isClientOnline(playerId) : isOnline;
const otherUser = game.player1Id === playerId ? game.player2Id : game.player1Id;
const userConnectionInfo: UserConnectionInfo = { userId: playerId, isOnline: _isOnline };
this.rtmt.sendMessage(otherUser, channel_on_user_connection_change, userConnectionInfo);
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}
public deleteGame(game: MancalaGame) {
if (game) {
this.gameStore.remove(game.player1Id);
this.gameStore.remove(game.player2Id);
}
}
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private listenUserConnectionChange() {
this.rtmt.listenOnClientConnectionChange((clientId: string, isOnline: boolean) => {
const game = this.gameStore.get(clientId);
if (game) {
this.sendUserConnectionInfo(game, clientId, isOnline);
if (isOnline) {
const otherUser = game.player1Id === clientId ? game.player2Id : game.player1Id;
this.sendUserConnectionInfo(game, otherUser);
}
}
});
}
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}