mancala/apps/backend/src/game/GameSerialization.ts

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import { EndReason, GameRecord, GameResult, MoveRecord } from "@mancala/core";
import { CommonMancalaGame, GameState, GameStep } from "mancala.js";
import { BackendGame, PlayerInfo } from "../models/Game";
import { publicUserId } from "./publicIds";
import { startClock } from "./GameClock";
type HistoryEntry = { playerId: string, moveIndex: number, boardSnapshot: number[], gameSteps: GameStep[] };
// What is kept in Valkey for a live game; enough to rebuild it after a restart.
export interface LiveGameSnapshot {
version: 1;
id: string;
player1Id: string;
player2Id: string;
turnPlayerId: string;
state: GameState;
board: number[];
history: HistoryEntry[];
players: Record<string, PlayerInfo>;
startedAt: number;
moveTimes: number[];
peakSpectators: number;
allSpectatorIds: string[];
}
export interface GameEnding {
endReason: EndReason;
// Undefined when the game ends without a winner.
winnerId?: string;
leftUserId?: string;
}
export function toSnapshot(game: BackendGame): LiveGameSnapshot {
const { mancalaGame } = game;
return {
version: 1,
id: game.id,
player1Id: mancalaGame.player1Id,
player2Id: mancalaGame.player2Id,
turnPlayerId: mancalaGame.turnPlayerId,
state: mancalaGame.state,
board: mancalaGame.board.getStoneArray(),
history: mancalaGame.history as unknown as HistoryEntry[],
players: game.players,
startedAt: game.startedAt,
moveTimes: game.moveTimes,
peakSpectators: game.peakSpectators,
allSpectatorIds: game.allSpectatorIds,
};
}
export function isLiveGameSnapshot(value: unknown): value is LiveGameSnapshot {
const snapshot = value as LiveGameSnapshot;
return typeof snapshot === "object" && snapshot !== null && snapshot.version === 1
&& typeof snapshot.id === "string" && Array.isArray(snapshot.board) && snapshot.board.length === 14
&& Array.isArray(snapshot.history) && typeof snapshot.players === "object";
}
// Rebuilds a live game with real engine objects (rules, pits), so it can be played on.
export function fromSnapshot(snapshot: LiveGameSnapshot, params: { now: number, gameClockMs: number }): BackendGame {
const mancalaGame = new CommonMancalaGame(snapshot.id, snapshot.player1Id, snapshot.player2Id);
snapshot.board.forEach((stoneCount, index) => (mancalaGame.board.pits[index].stoneCount = stoneCount));
mancalaGame.turnPlayerId = snapshot.turnPlayerId;
mancalaGame.state = snapshot.state;
mancalaGame.history.push(...snapshot.history);
const player = (id: string): PlayerInfo => snapshot.players[id] ?? { userId: id, isGuest: true };
return {
id: snapshot.id,
mancalaGame,
gameUsersConnectionInfo: {
user1ConnectionInfo: { ...player(snapshot.player1Id), isOnline: false },
user2ConnectionInfo: { ...player(snapshot.player2Id), isOnline: false },
},
spectatorIds: [],
allSpectatorIds: snapshot.allSpectatorIds,
peakSpectators: snapshot.peakSpectators,
players: snapshot.players,
startedAt: snapshot.startedAt,
moveTimes: snapshot.moveTimes,
clock: startClock(params.gameClockMs, params.now),
moveRemainingMs: [],
};
}
export function getResult(game: BackendGame, ending: GameEnding): GameResult | null {
const { player1Id, player2Id } = game.mancalaGame;
if (ending.winnerId === player1Id) return "player1";
if (ending.winnerId === player2Id) return "player2";
return ending.endReason === "completed" ? "draw" : null;
}
// The record saved for a finished game; every id in it is a public id.
export function toGameRecord(game: BackendGame, ending: GameEnding, endedAt: number): GameRecord {
const { mancalaGame } = game;
const history = mancalaGame.history as unknown as HistoryEntry[];
const playerSummary = (id: string) => {
const player = game.players[id];
const summary = { userId: publicUserId(id), isGuest: player?.isGuest ?? true };
return player?.name === undefined ? summary : { ...summary, name: player.name };
};
const moves: MoveRecord[] = history.map((entry, i) => ({
playerId: publicUserId(entry.playerId),
moveIndex: entry.moveIndex,
boardSnapshot: entry.boardSnapshot,
gameSteps: entry.gameSteps,
at: game.moveTimes[i] ?? endedAt,
}));
const record: GameRecord = {
id: game.id,
player1: playerSummary(mancalaGame.player1Id),
player2: playerSummary(mancalaGame.player2Id),
board: mancalaGame.board.getStoneArray(),
result: getResult(game, ending),
endReason: ending.endReason,
startedAt: game.startedAt,
endedAt,
moveCount: moves.length,
peakSpectators: game.peakSpectators,
totalSpectators: game.allSpectatorIds.length,
moves,
};
if (ending.leftUserId !== undefined) record.leftUserId = publicUserId(ending.leftUserId);
return record;
}