mancala/src/Home.tsx

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import * as React from 'react';
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import { FunctionComponent, useState } from 'react';
import BoardView from './components/BoardView';
import { context } from './context'
import { Board, GameMove, Hole, Store } from './mancala';
import { Game } from './mancala';
import { decodeText, encodeText } from './rtmt/byte_util';
import { Bytes } from './rtmt/rtmt';
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import { RTMTWS } from './rtmt/rtmt_websocket';
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import { channel_game_move, channel_leave_game, channel_on_game_update } from './channel_names';
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const testBoard = (): Board => {
const board = new Board(
[new Hole(0), new Hole(4), new Hole(4), new Hole(3), new Hole(2), new Hole(1)],
[new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(10)],
new Store(0), new Store(0))
return board
}
const testGame = new Game("0", "1", testBoard(), "player2")
const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
const [userKey, setUserKey] = useState(undefined);
const [game, setGame] = useState<Game>(undefined)
React.useEffect(() => {
context.userKeyStore.getUserKey((userKey: string) => {
setUserKey(userKey)
const rtmtws = context.rtmt as RTMTWS
if (rtmtws) {
rtmtws.initWebSocket(userKey, onConnectionDone)
} else {
console.log("context.rtmt is not RTMTWS");
}
})
context.rtmt.listenMessage(channel_on_game_update, (message: Bytes) => {
const newGame: Game = JSON.parse(decodeText(message))
console.log("on game update");
console.log(newGame);
setGame(new Game(newGame.player1, newGame.player2, newGame.board, newGame.turn))
})
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context.rtmt.listenMessage(channel_on_game_update, (message: Bytes) => {
const newGame: Game = JSON.parse(decodeText(message))
console.log("on game update");
console.log(newGame);
setGame(new Game(newGame.player1, newGame.player2, newGame.board, newGame.turn))
})
}, [])
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const onConnectionDone = () => {
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}
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const newGameClick = () => {
context.rtmt.sendMessage("new_game", new Uint8Array())
context.rtmt.listenMessage("on_game_start", (message) => {
const newGame: Game = JSON.parse(decodeText(message))
console.log("on_game_start");
console.log(newGame);
setGame(new Game(newGame.player1, newGame.player2, newGame.board, newGame.turn))
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})
}
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const leaveGame = () => {
context.rtmt.sendMessage(channel_leave_game, new Uint8Array())
}
const onHoleSelect = (index: number, hole: Hole) => {
const gameMove: GameMove = { index: index }
context.rtmt.sendMessage(channel_game_move, encodeText(JSON.stringify(gameMove)))
}
return <div style={{
display: "flex",
flexDirection: "column",
alignItems: "center"
}}>
<h2>Mancala</h2>
{!game && <button onClick={newGameClick}>New Game</button>}
{game && <button onClick={leaveGame}>Leave</button>}
{game && <BoardView userKey={userKey} game={game} onHoleSelect={onHoleSelect} />}
{game && <h5>{game.checkGameTurn(userKey) ? "Your Turn" : "Opponent Turn"}</h5>}
</div>
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}
export default Home