mancala/apps/mobile/src/screens/GameScreen.tsx

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import * as React from 'react';
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import { View, Text, useWindowDimensions, Alert, Pressable } from 'react-native';
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import { useTranslation } from 'react-i18next';
import { GameScreenProps } from '../types';
import { useState } from 'react';
import { Game, GameUsersConnectionInfo, GameMove, LoadingState, BoardViewModel, PitAnimator, getColorByBrightness } from "@mancala/core";
import { MancalaGame, Pit } from 'mancala.js';
import { v4 } from 'uuid';
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import { channel_on_game_update, channel_on_game_crashed, channel_on_game_user_leave, channel_on_user_connection_change, channel_listen_game_events, channel_unlisten_game_events, channel_leave_game, channel_game_move } from '@mancala/core';
import Util from '../util/Util';
import Snackbar from 'react-native-snackbar';
import PageContainer from '../components/PageContainer';
import Center from '../components/Center';
import InfoPanel from '../components/InfoPanel';
import LoadingComponent from '../components/LoadingComponent';
import UserStatus from '../components/UserStatus';
import BoardToolbar from '../components/board/BoardToolbar';
import BoardView from '../components/board/BoardView';
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import CircularPanel from '../components/CircularPanel';
import { SvgXml } from 'react-native-svg';
import helpSvg from '../svg/help';
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export function GameScreen({ navigation, route }: GameScreenProps) {
const { context, gameId, userKey } = route.params;
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const { t } = useTranslation();
const [game, setGame] = useState<Game | undefined>(undefined);
const [userKeyWhoLeave, setUserKeyWhoLeave] = useState<string | undefined>(undefined);
const [boardViewModel, setBoardViewModel] = useState<BoardViewModel | undefined>(undefined);
const [boardId, setBoardId] = useState<string>("-1");
const [pitAnimator, setPitAnimator] = useState<PitAnimator | undefined>(undefined);
// It is a flag for ongoing action such as send game move.
// We have to block future actions if there is an ongoing action.
const [hasOngoingAction, setHasOngoingAction] = useState<boolean>(false);
const [gameUsersConnectionInfo, setGameUsersConnectionInfo] = useState<GameUsersConnectionInfo | undefined>();
const { height, width } = useWindowDimensions();
const [gameLoadingState, setLoadingStateGame] = useState<LoadingState<Game>>(LoadingState.Unset());
const checkIsSpectator = (game: Game) => userKey !== game.mancalaGame.player1Id && userKey !== game.mancalaGame.player2Id;
const mancalaGame: MancalaGame | undefined = game?.mancalaGame;
const isSpectator = game ? checkIsSpectator(game) : undefined;
const isPlayer2 = !isSpectator && userKey === mancalaGame?.player2Id;
const onGameUpdate = (pitAnimator: PitAnimator, newGame: Game) => {
setGame(newGame);
pitAnimator.setUpdatedGame(newGame);
setHasOngoingAction(false);
setGameUsersConnectionInfo(newGame.gameUsersConnectionInfo);
}
const isUserOnline = (userId: string) => {
if (!gameUsersConnectionInfo) return false;
const user1ConnectionInfo = gameUsersConnectionInfo.user1ConnectionInfo;
const user2ConnectionInfo = gameUsersConnectionInfo.user2ConnectionInfo;
if (user1ConnectionInfo.userId === userId) return user1ConnectionInfo.isOnline;
if (user2ConnectionInfo.userId === userId) return user2ConnectionInfo.isOnline;
return false;
}
const onGameUpdateEvent = (pitAnimator: PitAnimator, message: Object) => {
const newGame: Game = message as Game;
newGame.mancalaGame = MancalaGame.createFromMancalaGame(newGame.mancalaGame);
onGameUpdate(pitAnimator, newGame);
}
const onGameCrashed = (message: any) => {
const newCrashMessage = message as string;
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Snackbar.show({ text: t("InternalErrorOccurred") });
console.error("on_game_crash");
console.error(newCrashMessage);
}
const onGameUserLeave = (message: any) => {
const userKeyWhoLeave = message;
setUserKeyWhoLeave(userKeyWhoLeave);
setHasOngoingAction(false);
};
const onUserConnectionChange = (message: any) => {
const gameUsersConnectionInfo = message as GameUsersConnectionInfo;
setGameUsersConnectionInfo(gameUsersConnectionInfo);
};
const listenMessages = (game: Game, pitAnimator: PitAnimator): () => void => {
const _onGameUpdate = (message: object) => onGameUpdateEvent(pitAnimator, message);
context.rtmt.addMessageListener(channel_on_game_update, _onGameUpdate);
context.rtmt.addMessageListener(channel_on_game_crashed, onGameCrashed);
context.rtmt.addMessageListener(channel_on_game_user_leave, onGameUserLeave);
context.rtmt.addMessageListener(channel_on_user_connection_change, onUserConnectionChange);
checkIsSpectator(game) && userKey && context.rtmt.sendMessage(channel_listen_game_events, game.id);
return () => {
checkIsSpectator(game) && userKey && context.rtmt.sendMessage(channel_unlisten_game_events, game.id);
context.rtmt.removeMessageListener(channel_on_game_update, _onGameUpdate);
context.rtmt.removeMessageListener(channel_on_game_crashed, onGameCrashed);
context.rtmt.removeMessageListener(channel_on_game_user_leave, onGameUserLeave);
context.rtmt.removeMessageListener(channel_on_user_connection_change, onUserConnectionChange);
}
};
const updateBoardViewModel = (boardViewModel: BoardViewModel) => {
boardViewModel.id = v4();
setBoardId(boardViewModel.id);
setBoardViewModel(boardViewModel);
};
const getBoardIndex = (index: number) => {
if (!game || !mancalaGame) return -1;
const pitsLenght = mancalaGame.board.pits.length;
if (userKey === mancalaGame.player2Id) return index + pitsLenght / 2;
return index;
};
const getOpponentId = () => mancalaGame?.player1Id === userKey ? mancalaGame?.player2Id : mancalaGame?.player1Id;
const checkHasAnOngoingAction = () => hasOngoingAction;
const onLeaveGameClick = () => {
if (Util.checkConnectionAndMaybeAlert(context, t("ConnectionLost"))) return;
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Alert.alert(t('AreYouSureToLeaveGame'), "", [
{
text: t('Cancel'),
style: 'cancel',
},
{
text: t('Yes'),
onPress: () => {
context.rtmt.sendMessage(channel_leave_game, {});
updateHeaderButton();
},
style: 'default',
},
],
{
cancelable: true,
onDismiss: () => { }
});
};
const onNewGameClick = () => {
if (Util.checkConnectionAndMaybeAlert(context, t("ConnectionLost"))) return;
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navigation.replace("Loby", { context })
};
const onPitSelect = (index: number, pit: Pit) => {
if (!game || isSpectator || !userKey) {
return;
}
if (userKeyWhoLeave) {
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Snackbar.show({ text: t("GameEnded") });
return;
}
if (game.mancalaGame.state === "ended") {
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Snackbar.show({ text: t("GameEnded") });
return;
}
if (Util.checkConnectionAndMaybeAlert(context, t("ConnectionLost"))) return;
if (game.mancalaGame.getPlayerIdByIndex(index) !== userKey) {
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Snackbar.show({ text: t("UCanOnlyPlayYourOwnPits") });
return;
}
const pitIndexForUser = index % (game.mancalaGame.board.totalPitCount() / 2);
if (!game.mancalaGame.canPlayerMove(userKey, pitIndexForUser)) {
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Snackbar.show({ text: t("OpponentTurn") });
return;
}
if (checkHasAnOngoingAction()) {
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Snackbar.show({ text: t("UMustWaitUntilCurrentMoveComplete") });
return;
}
if (!boardViewModel) return;
//TODO: this check should be in mancala.js
if (pit.stoneCount === 0) {
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Snackbar.show({ text: t("UCanNotPlayEmptyPit") });
return;
}
setHasOngoingAction(true);
boardViewModel.pits[getBoardIndex(pitIndexForUser)].pitColor =
context.themeManager.theme.pitSelectedColor;
updateBoardViewModel(boardViewModel);
const gameMove: GameMove = { index: pitIndexForUser };
context.rtmt.sendMessage(channel_game_move, gameMove);
};
React.useEffect(() => {
let pitAnimator: PitAnimator | undefined;
let unlistenMessages: () => void;
setLoadingStateGame(LoadingState.Loading())
context.gameStore.get(gameId!!).then((game) => {
if (game) {
pitAnimator = new PitAnimator(context.themeManager, updateBoardViewModel);
setPitAnimator(pitAnimator);
onGameUpdate(pitAnimator, game);
unlistenMessages = listenMessages(game, pitAnimator);
setLoadingStateGame(LoadingState.Loaded({ value: game }))
} else {
setLoadingStateGame(LoadingState.Error({ errorMessage: t('GameNotFound') }))
}
})
return () => {
unlistenMessages?.();
pitAnimator?.dispose();
};
}, []);
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const updateHeaderButton = () => {
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const isGameEnded = game?.mancalaGame.state === "ended" || leftPlayer;
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navigation.setOptions({
headerRight: () => (
<View style={{
display: "flex",
flexDirection: "row",
alignItems: "center",
gap: 5
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}}>
<Pressable onPress={() => {
if (isGameEnded) {
onNewGameClick();
} else {
onLeaveGameClick();
}
}}>
<CircularPanel color={context.themeManager.theme?.background} children={<Text style={{ color: context.themeManager.theme.textColor }}>{isGameEnded ? t('NewGame') : t('Leave')}</Text>} />
</Pressable>
<Pressable onPress={() => {
navigation.push("Help", { context })
}}>
<SvgXml xml={helpSvg.replaceAll("customColor", textColorOnAppBar)} width="24" height="24" />
</Pressable>
</View>
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),
});
}
React.useEffect(() => {
updateHeaderButton();
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}, [navigation, game, userKeyWhoLeave]);
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const textColorOnAppBar = getColorByBrightness(
context.themeManager.theme.appBarBgColor,
context.themeManager.theme.textColor,
context.themeManager.theme.textLightColor
);
const isMobile = width < 600;
const renderNewGameBtn = isSpectator || (userKeyWhoLeave || !game || (game && game.mancalaGame.state == "ended"));
const showBoardView = game && boardViewModel && userKey && true;
const topLocatedUserId = (isSpectator ? mancalaGame?.player2Id : getOpponentId()) || "0";
const bottomLocatedUserId = (isSpectator ? mancalaGame?.player1Id : userKey) || "1";
const topLocatedUser = {
id: topLocatedUserId,
name: "Anonymous",
isOnline: isUserOnline(topLocatedUserId),
isAnonymous: true
};
const bottomLocatedUser = {
id: bottomLocatedUserId,
name: "Anonymous",
isOnline: isSpectator ? isUserOnline(bottomLocatedUserId) : context.rtmt.connectionState === "connected",
isAnonymous: true
};
const currentUser = isSpectator ? {
id: "2",
name: "Anonymous",
isOnline: context.rtmt.connectionState === "connected",
isAnonymous: true
} : bottomLocatedUser;
const leftPlayer = userKeyWhoLeave ? (userKeyWhoLeave === topLocatedUser.id ? topLocatedUser : bottomLocatedUser) : undefined;
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return (
<PageContainer context={context}>
{/* {renderHeaderBar()} */}
{renderMobileBoardToolbar()}
{buildBoardTopToolbar()}
{showBoardView && (
<BoardView
game={game}
boardId={boardId}
boardViewModel={boardViewModel}
context={context}
onPitSelect={onPitSelect}
revert={isPlayer2} />
)}
<Center>
<LoadingComponent context={context} loadingState={gameLoadingState}></LoadingComponent>
</Center>
</PageContainer>
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);
//function renderHeaderBar() {
// return <HeaderBar color={theme?.appBarBgColor}>
// <Row>
// <Link style={{ textDecoration: 'none' }} to={"/"}>
// <HeaderbarIcon />
// </Link>
// <Link style={{ textDecoration: 'none' }} to={"/"}>
// <HeaderbarTitle title={context.texts.Mancala} color={textColorOnAppBar} />
// </Link>
// </Row>
// <Row>
// <ThemeSwitchMenu context={context} textColor={textColorOnAppBar} />
// <Button
// context={context}
// color={context.themeManager.theme.pitColor}
// text={renderNewGameBtn ? context.texts.NewGame : context.texts.Leave}
// onClick={renderNewGameBtn ? onNewGameClick : onLeaveGameClick} />
// </Row>
// </HeaderBar>;
//}
function renderMobileBoardToolbar() {
return <BoardToolbar style={{ justifyContent: "center" }} visible={showBoardView && isMobile || false}>
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<View />
{buildInfoPanel({ visible: isMobile })}
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<View />
</BoardToolbar>;
}
function buildBoardTopToolbar() {
return <BoardToolbar style={{ alignItems: "flex-end" }} visible={showBoardView || false}>
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<UserStatus style={{ marginLeft: 10, width: 100 }} context={context}
layoutMode="left" user={topLocatedUser} visible={showBoardView || false} />
{buildInfoPanel({ visible: !isMobile })}
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<UserStatus style={{ marginLeft: 10, width: 100 }} context={context} layoutMode="right" user={bottomLocatedUser} visible={showBoardView || false} />
</BoardToolbar>;
}
function buildInfoPanel(params: { visible: boolean }) {
return (
<InfoPanel
style={{ marginTop: 10, marginBottom: 10 }}
context={context}
game={game}
currentUser={currentUser}
whitePlayer={topLocatedUser}
blackPlayer={bottomLocatedUser}
leftPlayer={leftPlayer}
visible={params.visible}
isSpectator={isSpectator} />
);
}
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}