110 lines
4.2 KiB
TypeScript
110 lines
4.2 KiB
TypeScript
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import { GRLastStoneInBank } from '../src/common/game_rules/GRLastStoneInBank';
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import { GRLastStoneInEmptyPit } from '../src/common/game_rules/GRLastStoneInEmptyPit';
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import { Board } from '../src/core/Board';
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import { MancalaGame } from '../src/core/MancalaGame';
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import { Player } from '../src/core/Player';
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function createGame(): MancalaGame {
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const board = new Board(6, 4);
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const player1 = new Player('0', 'player1');
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const player2 = new Player('1', 'player2');
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const game = new MancalaGame(board, player1, player2, player1.id, [
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new GRLastStoneInEmptyPit(),
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new GRLastStoneInBank()
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]);
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return game;
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}
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describe('Game Test', () => {
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test('test getPlayerByIndex', () => {
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const game = createGame();
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const player1 = new Player('0', 'player1');
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const player2 = new Player('1', 'player2');
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expect(game.getPlayerByIndex(0)).toStrictEqual(player1);
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expect(game.getPlayerByIndex(1)).toStrictEqual(player1);
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expect(game.getPlayerByIndex(2)).toStrictEqual(player1);
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expect(game.getPlayerByIndex(3)).toStrictEqual(player1);
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expect(game.getPlayerByIndex(4)).toStrictEqual(player1);
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expect(game.getPlayerByIndex(5)).toStrictEqual(player1);
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expect(game.getPlayerByIndex(6)).toStrictEqual(player1);
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expect(game.getPlayerByIndex(7)).toStrictEqual(player2);
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expect(game.getPlayerByIndex(8)).toStrictEqual(player2);
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expect(game.getPlayerByIndex(9)).toStrictEqual(player2);
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expect(game.getPlayerByIndex(10)).toStrictEqual(player2);
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expect(game.getPlayerByIndex(11)).toStrictEqual(player2);
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expect(game.getPlayerByIndex(12)).toStrictEqual(player2);
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expect(game.getPlayerByIndex(13)).toStrictEqual(player2);
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});
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test('test canPlayerMove', () => {
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const game = createGame();
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const player1 = new Player('0', 'player1');
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const player2 = new Player('1', 'player2');
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expect(game.canPlayerMove(player1, 0)).toBe(true);
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expect(game.canPlayerMove(player1, 1)).toBe(true);
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expect(game.canPlayerMove(player1, 2)).toBe(true);
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expect(game.canPlayerMove(player1, 3)).toBe(true);
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expect(game.canPlayerMove(player1, 4)).toBe(true);
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expect(game.canPlayerMove(player1, 5)).toBe(true);
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expect(game.canPlayerMove(player1, 6)).toBe(false);
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expect(game.canPlayerMove(player2, 0)).toBe(false);
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});
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test('test moveByPlayerPit', () => {
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const game = createGame();
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const player1 = new Player('0', 'player1');
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const player2 = new Player('1', 'player2');
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expect(game.state).toBe('initial');
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expect(game.turnPlayerId).toBe(player1.id);
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game.moveByPlayerPit(player1, 0);
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expect(game.state).toBe('playing');
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expect(game.turnPlayerId).toBe(player2.id);
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game.moveByPlayerPit(player2, 0);
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expect(game.state).toBe('playing');
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expect(game.turnPlayerId).toBe(player1.id);
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});
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test('test game end test', () => {
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const game = createGame();
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const player1 = new Player('0', 'player1');
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const player2 = new Player('1', 'player2');
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expect(game.state).toBe('initial');
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game.board.pits[0].stoneCount = 0;
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game.board.pits[1].stoneCount = 0;
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game.board.pits[2].stoneCount = 0;
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game.board.pits[3].stoneCount = 0;
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game.board.pits[4].stoneCount = 0;
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game.board.pits[5].stoneCount = 1;
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game.moveByPlayerPit(player1, 5);
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expect(game.state).toBe('ended');
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});
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test('test last stone in bank', () => {
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const game = createGame();
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const player1 = new Player('0', 'player1');
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const player2 = new Player('1', 'player2');
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expect(game.state).toBe('initial');
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expect(game.turnPlayerId).toBe(player1.id);
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game.moveByPlayerPit(player1, 3);
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expect(game.state).toBe('playing');
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expect(game.turnPlayerId).toBe(player1.id);
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});
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test('test empty pit 1', () => {
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const game = createGame();
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const player1 = new Player('0', 'player1');
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const player2 = new Player('1', 'player2');
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expect(game.state).toBe('initial');
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game.board.pits[0].stoneCount = 1;
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game.board.pits[1].stoneCount = 0;
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game.moveByPlayerPit(player1, 0);
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expect(game.state).toBe('playing');
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expect(game.turnPlayerId).toBe(player2.id);
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expect(game.board.getStoneArray()).toStrictEqual([
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0, 0, 4, 4, 4, 4, 5, 4, 0, 4, 4, 4, 4, 0
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]);
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});
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});
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