mancala/src/index.ts

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import express, { Request, Response } from "express";
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import * as http from 'http';
import WebSocket from "ws"
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import { decodeText, encodeText } from "./rtmt/byte_util";
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import { encode } from "./rtmt/encode_decode_message";
import { RTMTWS } from "./rtmt/rtmt_websocket";
import cors from "cors"
import { generateKey } from "./key_factory";
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import { MatchMaker } from "./matcmaker";
import { channel_game_move, channel_leave_game, channel_new_game, channel_on_game_start, channel_on_game_update } from "./channel_names";
import { Bytes } from "./rtmt/rtmt";
import { createGame, Game, GameMove } from "./mancala";
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const app = express();
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app.use(cors())
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const server = http.createServer(app);
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app.get("/", (req: Request, res: Response) => {
res.send("Hello World");
});
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app.get("/register/", (req: Request, res: Response) => {
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res.send(generateKey());
});
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const port = process.env.PORT || 5000
server.listen(port, () => {
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console.log(`Server started on port ${port} :)`);
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})
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const rtmt = new RTMTWS()
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rtmt.initWebSocket(server, (userKey : string) => {
const game = gameStore.get(userKey)
if(game){
rtmt.sendMessage(userKey, channel_on_game_update, encodeText(JSON.stringify(game)))
}
})
const matchmaker = new MatchMaker()
rtmt.listenMessage(channel_new_game, (userKey: string, message: Bytes) => {
matchmaker.find(userKey)
})
const gameStore = new Map<string, Game>()
matchmaker.onPlayersPaired = (userKey1: string, userKey2: string) => {
const game = createGame(userKey1, userKey2)
gameStore.set(userKey1, game)
gameStore.set(userKey2, game)
rtmt.sendMessage(userKey1, channel_on_game_start, encodeText(JSON.stringify(game)))
rtmt.sendMessage(userKey2, channel_on_game_start, encodeText(JSON.stringify(game)))
}
rtmt.listenMessage(channel_game_move, (userKey: string, message: Bytes) => {
const gameMove: GameMove = JSON.parse(decodeText(message))
const game = gameStore.get(userKey)
if (game) {
game.moveByIndex(gameMove.index, game.getPlayerNameByKey(userKey))
rtmt.sendMessage(game.player1, channel_on_game_update, encodeText(JSON.stringify(game)))
rtmt.sendMessage(game.player2, channel_on_game_update, encodeText(JSON.stringify(game)))
} else {
console.log("Game not found!");
}
})
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rtmt.listenMessage(channel_leave_game, (userKey: string, message: Bytes) => {
const game = gameStore.get(userKey)
if(game){
gameStore.delete(game.player1)
gameStore.delete(game.player2)
}
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})