
export type Texts = {
    Mancala: string,
    Leave: string,
    NewGame: string,
    YourTurn: string,
    OpponentTurn: string,
    GameEnded: string,
    InternalErrorOccurred: string,
    YouWon: string,
    Won: string,
    YouLost: string,
    Connecting: string,
    Connected: string,
    CannotConnect: string,
    ConnectionLost: string,
    ConnectingAgain: string,
    ServerError: string,
    SearchingOpponet: string,
    OpponentLeftTheGame: string,
    YouLeftTheGame: string,
    UserLeftTheGame: string,
    SearchingOpponent: string,
    PleaseWait: string,
    GameDraw: string,
    Anonymous: string,
    GameNotFound: string,
    Loading: string,
    Playing: string,
    Error: string,
    ErrorWhenRetrievingInformation: string,
    UCanOnlyPlayYourOwnPits: string,
    UMustWaitUntilCurrentMoveComplete: string,
    UCanNotPlayEmptyPit: string,
    AreYouSureToLeaveGame: string,
    Yes: string,
    Cancel: string,
}

export const EnUs: Texts = {
    Mancala: "Mancala",
    Leave: "Leave The Game",
    NewGame: "New Game",
    YourTurn: "Your Turn",
    OpponentTurn: "Opponent Turn",
    GameEnded: "Game Ended",
    InternalErrorOccurred: "An internal error has occurred",
    YouWon: "You Won",
    Won: "Won",
    YouLost: "You Lost",
    Connecting: "Connecting",
    Connected: "Connected",
    CannotConnect: "Can't Connect",
    ConnectionLost: "Network Connection Lost",
    ConnectingAgain: "Connecting Again",
    ServerError: "Server Error",
    SearchingOpponet: "Searching Opponet",
    OpponentLeftTheGame: "Opponent Leaves The Game",
    YouLeftTheGame: "You Left The Game",
    UserLeftTheGame: "Left The Game",
    SearchingOpponent: "Searching Opponent",
    PleaseWait: "Please Wait",
    GameDraw: "Draw",
    Anonymous: "Anonymous",
    GameNotFound: "Game Not Found",
    Loading: "Loading",
    Playing: "Playing",
    Error: "Error",
    ErrorWhenRetrievingInformation: "An error occured when retrieving information!",
    UCanOnlyPlayYourOwnPits: "You can only play your own pits",
    UMustWaitUntilCurrentMoveComplete: "You must wait until the current move is complete",
    UCanNotPlayEmptyPit: "You can not play empty pit",
    AreYouSureToLeaveGame: "Are you sure to leave game?",
    Yes: "Yes",
    Cancel: "Cancel",
}

export const TrTr: Texts = {
    Mancala: "Köçürme",
    Leave: "Oyundan Ayrıl",
    NewGame: "Yeni Oyun",
    YourTurn: "Sıra Sende",
    OpponentTurn: "Sıra Rakipte",
    GameEnded: "Oyun Bitti",
    InternalErrorOccurred: "Dahili bir hata oluştu",
    YouWon: "Kazandın",
    Won: "Kazandı",
    YouLost: "Kaybettin",
    Connecting: "Bağlanılıyor",
    Connected: "Bağlandı",
    CannotConnect: "Bağlanılamadı",
    ConnectionLost: "Ağ Bağlantısı Koptu",
    ConnectingAgain: "Tekrar Bağlanılıyor",
    ServerError: "Sunucu Hatası",
    SearchingOpponet: "Rakip Aranıyor",
    OpponentLeftTheGame: "Rakip Oyundan Ayrıldı",
    YouLeftTheGame: "Sen Oyundan Ayrıldın",
    UserLeftTheGame: "Oyundan Ayrıldı",
    SearchingOpponent: "Rakip Aranıyor",
    PleaseWait: "Lütfen Bekleyin",
    GameDraw: "Berabere",
    Anonymous: "Anonim",
    GameNotFound: "Oyun Bulunamadı",
    Loading: "Yükleniyor",
    Playing: "Oynuyor",
    Error: "Hata",
    ErrorWhenRetrievingInformation: "Bilgiler toplanırken bir hata oluştu!",
    UCanOnlyPlayYourOwnPits: "Sadece sana ait olan kuyular ile oynayabilirsin",
    UMustWaitUntilCurrentMoveComplete: "Devam eden haraketin bitmesini beklemelisin",
    UCanNotPlayEmptyPit: "Boş kuyu ile oynayamazsın",
    AreYouSureToLeaveGame: "Oyundan ayrılmak istediğine emin misin?",
    Yes: "Evet",
    Cancel: "İptal"
}